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9A0-067 - Premiere/Encore/OnLocation(R) CS3 ACE - Dump Information

Vendor : ADOBE
Exam Code : 9A0-067
Exam Name : Premiere/Encore/OnLocation(R) CS3 ACE
Questions and Answers : 129 Q & A
Updated On : April 22, 2019
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9A0-067 Questions and Answers

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9A0-067 Premiere/Encore/OnLocation(R) CS3 ACE

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9A0-067 exam Dumps Source : Premiere/Encore/OnLocation(R) CS3 ACE

Test Code : 9A0-067
Test Name : Premiere/Encore/OnLocation(R) CS3 ACE
Vendor Name : ADOBE
Q&A : 129 Real Questions

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ADOBE Premiere/Encore/OnLocation(R) CS3 ACE

creative Suite 4 For Photographers | killexams.com Real Questions and Pass4sure dumps

Digital camera domestic > picture software > Adobe inventive Suite 4MINIPHOTOKINA assessment miniphotokina-logo.jpgby means of MIKE PASINIEditorThe Imaging aid Digital photography publication

review Date: September 2008

When Adobe shipped artistic Suite 3 in March 2007, the enterprise become already tough at work on the simply-introduced artistic Suite 4. We had been among a gaggle of reviewers and analysts who attended a CS4 boot camp for two days in July and we now have been using a beta version of the grasp assortment for the reason that August.

At breakfast on the 2d day of the boot camp, John Feld, editor of The images document (http://www.thegraphicsreport.com), requested us if this become "a compelling update" for our readers.

this is definitely the question we all have, the coronary heart of the be counted. do you want this?

or not it's an peculiarly tricky question for photographers. Adobe has been beneficiant to us with the currently launched Lightroom 2, adding local corrections and some primary output sharpening smarts to what had been a cushty but now not comprehensive infrastructure for a photographic workflow.

the place does that put Photoshop?

right the place it be at all times been, truly. We still feel a tingle remembering our joy when Russell Brown despatched us a copy of Photoshop 1.0. We had an software that allowed us to do on a nine-inch black and white monitor what we'd most effective been in a position to do in a darkroom. photographs were received with a scanner no longer a camera however the video game became the equal: optimize them for reproduction.

these days Photoshop continues to be the easel on which we do our most deliberate work. it's the software that may get the most out of any particular picture. It is never the one we use to generate an internet gallery or edit a selection of photographs. And we don't manage our image collection with it. Lightroom is much more nimble at those tasks.

but when it involves "developing" a single picture, Photoshop is still our tool of choice. If we can't do it in Photoshop, it can not be finished.

SUITE accessories & variations | again to Contents

The suite is more than Photoshop, of course. it's a creative arsenal that has grown to 14 purposes in CS4. They include Acrobat 9 seasoned, make contributions, Dreamweaver, Encore, Fireworks, Flash, Illustrator, InCopy, InDesign, OnLocation, Photoshop, optimum and Soundbooth.

That covers so an awful lot floor that Adobe offers a number of collections of the purposes so you can buy simply what you need. there is the Design top class and common variants, the internet top class and ordinary editions, the construction top rate edition and the grasp collection.

the press free up explains what every contains, so we will refer you there. in this article, we'll appear at the suite's innovations in general before looking at what's new in a couple of of the extra image-centric functions.

we've got also put up a Flash-based gallery of screen photographs that opens in a separate browser window in preference to weave them into this evaluate to get this to you sooner. you can manually follow the bouncing ball or use the constructed-in Flash slideshow to move throughout the set of captioned photos.

device requirements | again to Contents

The complexity of just the feasible CS4 configurations required a 21-page PDF on the device necessities alone. We might not rehash the particulars of all that right here, but we can make some popular observations. plenty has modified in the hardware and software world considering the fact that March 2007, in spite of everything.

For Mac clients, that change has included the movement to Intel processors and CS4 takes full advantage of each the Intel core duo processor and Apple's OS X 10.5 Leopard working equipment. It even contains being multi-contact conscious on the brand new laptops. Apple and Adobe are in sync in that admire.

For home windows users, that trade has covered the liberate of home windows Vista and sixty four-bit computing (CS4 does run in sixty four-bit mode on the Mac).

64-bit. The sixty four-bit question is a captivating one, but rarely a crucial one. A 64-bit utility simply makes use of pointers which are sixty four bits wide as opposed to 32 (and it wasn't lengthy in the past they had been simply 16). A 32-bit pointer can tackle at most 4GB of memory. so that 64-bit pointer can tackle greater than 4GB of RAM.

you will word in that description no reference to speed increases. doubtless more valuable to performance is your equipment's bus velocity or how fast data travels between the processor and memory.

the place sixty four-bit pointers come into play these days is with very massive images. as an example, opening a 3.seventy five gigapixel image on a 4-core computing device with 32GB RAM is about 10x faster with the 64-bit version of Photoshop. you probably have a file that takes 20 minutes to open, it is going to open in about two minutes. but the change in opening your normal uncooked info is unobservable.

Adobe has planned for 64-bit on the Mac due to the fact that CS3 (Lightroom really is a 64-bit Cocoa app) but Apple's determination to phase out Carbon 64 in desire of Cocoa capability Photoshop requires a rewrite of tons of the software and its plug-ins, affecting over 1,000,000 lines of code. That does not occur rapidly. however Adobe advised us they'll get there however now not in this release.

That doesn't suggest here is ancient gradual stuff. There are significant performance improvements in CS4, essentially from Adobe's decision to jot down OpenGL code to run on GPUs.

GPU. probably the most greater enjoyable things we learned at boot camp turned into just how important the photos processing unit has turn into. The GPU is fitting now not just the style stuff receives drawn in your monitor however an increasingly essential records processing tool, even handling issues like colour correction. With CS4 Adobe has starting writing GPU code into its purposes to take advantage of its performance advancements, specially for things like photo rotation and color correction.

typically, GPU specs (with efficiency it's doubling each year) don't seem to be some thing you shop for if you're buying a new equipment. however they should still be. Adobe is presently recommending, at least, 128MB RAM on a card it is Shader mannequin 3.0 and OpenGL 2.0 appropriate. if you plan on doing 3D, make that 512MB RAM.

without a suitable GPU some points of CS4 simply may not be attainable to you.

3D. If 64-bit is just a little overblown, 3D is just a little underappreciated, principally in the 2d world of images. however what Adobe is constructing into Photoshop to tackle 3D tasks is the infrastructure for some charming new 2nd points.

Photoshop's 3D engine runs programs non-destructively on a layer. What it will possibly do for 3D imaging -- like shading surfaces -- it will possibly do for 2nd, exceptionally if new picture sensors record 3D information a couple of scene. Adobe suggegsted that we may additionally eventually see 3D lighting fixtures consequences for 2nd photos come from the 3D work Adobe is doing these days.

Which is an additional argument for a powerful GPU.

Scripting. For scripting CS4 apps, JavaScript is the tool of choice. Write the code as soon as and it runs on both home windows or the Mac. if you script outdoor the suite, despite the fact, you may need OS-particular scripting equipment like AppleScript or visible simple.

And, if you're like us, that may additionally even encompass Perl.

Adobe isn't inclined to continue helping OS-specific scripting. And, within the suite, there's little motive to achieve this. So now would be a superb time to brush up to your Javascripting.

XML. whereas it doesn't pertain to Photoshop as plenty as different applications in the suite, the company's standardization on XML to describe file buildings (instead of boost proprietary doc codecs) has large implications for move-software compatibility, peculiarly in web and booklet design.

In a way, hence, CS4 is an investment in infrastructure. The files you build in CS4 will be extra transportable than the ones you build in CS3.

Older techniques. we have a lose plan to improve hardware every two years so we're capable of evaluate software on current systems. but on the Mac side, our plans had been first put on cling by using Apple's extend releasing Leopard (why purchase an Intel computing device devoid of an Intel OS) and currently with the aid of the rumored redecorate of the MacBook seasoned (we simply gotta have multi-touch on the trackpad).

So when the master collection beta arrived we were stuck with an out-of-spec device. Specs range reckoning on what version of CS4 you purchase, however no longer with the aid of plenty. Photoshop, as an instance, will run on a G5 processor, but the master collection calls for a multicore Intel processor.

And here we were with a 1.5 GHz G4, 2GB RAM, a 64MB GPU and a 167 MHz bus speed. Ouch.

For reference, the boot camp machines we used points 256MB RAM on their GPUs and 8GB RAM for main reminiscence.

Fools that we are, we installed the beta and we have been working it just nice. it be no longer fairly as nimble as CS3, despite the fact Photoshop often performed comparably to CS3. however we aren't going to endure the circumstance too plenty longer anyway, planning an improve earlier than we review the transport edition. For motives which will develop into obvious, we do not advocate operating it on a gadget that would not meet the specs.

We put in Bridge, Photoshop, InDesign, Dreamweaver, InCopy and Flash, skipping the other accessories except we upgraded. We ran everything but Soundbooth and top-rated at boot camp, however.

SUITE advancements | back to Contents

There are number of suite-huge improvements value noting. among the many most evident is the improvement to the interface.

Interface. Adobe had acquired Macromedia prior to the release of CS3 however the Macromedia purposes retained their interface for the most half. With this unencumber, the entire purposes (Photoshop, Illustrator, InDesign, Flash, Fireworks, Dreamweaver) take pleasure in a revised and standardized interface that makes it lots less complicated to circulation between purposes.

And it is rarely simply since the interface is more consistent across applications. it's since the interface, which had grown fairly cluttered, is a very good deal cleaner, less demanding on the eyes. And due to the fact you can personalize it with workspaces of your own devising no count the utility, there's little room for grumbling.

We in particular like two points of the brand new interface:

  • superior panel management that lets us get every thing we need in the panels, purchasable with a single click on, and
  • a brand new software body that includes the panels and toolbars with the document
  • the first of these is only an evolution within the panel thought which has at last made panels (formerly called palettes) relaxed to work with. previously they required loads of fiddling. sure, they snapped into position and could be grouped in tabs however they didn't expand very intelligently and straight away took over the reveal. The most effective way we could manipulate them in CS3 was to make use of them one by one.

    application body. the new interface in Photoshop maintains tools and documents in one window.

    however in CS4, we're discovering we will use two at a time simply. they're sensible sufficient to expand within the panel component of the monitor and crumple with a click. we now have 12 tabs in our Photoshop CS4 panel the place we had 9 in the identical space in CS3.

    The little rounded nook tabs with higher and decrease case legends were replaced with rectangular tabs and upper case and embossed legends which are with no trouble a lot more readable. via making them extra menu-like than folder like, the effect is a cleaner, more understandable association. You don't spend as plenty time scanning the panels for what you want.

    however you could additionally simply drag the tabbed panel out from its dock and it will float over your image. These flotillas, as they are known as, will also be moved to a further mnitor, too.

    The controversial software frame brings to the Mac an interface nuance universal to home windows clients. however combining the tools with the doc (and dissimilar documents in the identical window via a tabbed doc interface), yields several vital merits:

  • reside window tiling for evaluating assorted documents or photographs
  • less complicated multi-reveal administration (dragging a window moves the utility)
  • Panels do not vague files
  • Minimizes visible muddle via blockading the computing device
  • or not it's the default in the CS4 beta but it's additionally optional for Mac users. The shipping edition will, we had been informed, use the prior habits to avoid being jarring. since it turned into new, we determined to are attempting it and we found we find it irresistible very an awful lot. Minimizing visible clutter is one reason however so isn't blocking off the image with panels. That makes it a whole lot less difficult on our eyes, like having a desk drawer in your pens instead of simply the excellent of your desk.

    You get one different advantage with the application frame. you could resize it through dragging the facets of the window, not just the corner. Very pleasant.

    How does it handle varied documents? With tabbed documents, much like your browser. Which can be tiled, too. but the home windows may not be shuffled round as you work. Your layout is revered.

    Flash Panels. In CS3, Flash, Fireworks, Dreamweaver, Illustrator, Bridge and Soundbooth may well be prolonged with Flash or Flex widgets. With CS4, this means is a part of the interface.

    alterations Panel. Flash-based interface is non-modal.

    In Photoshop itself that you could see it within the new changes panel. alterations presents a collection of icons in three rows with a list of presets just beneath them. choose an icon (Curves as an example) and the panel adjustments to the Curves device. No modal dialog box, just a panel that can do degrees, Curves, whatever you need. And do all of it non-destructively in adjustment layers.

    but Adobe will make this function obtainable to the leisure of us with its free Configurator utility to be released almost immediately after CS4, probably by way of Adobe Labs. Configurator lets you construct your own Photoshop handle panels written in Flash (while not having to be trained Flash). Configurator, an AIR-based mostly utility, permits you to drag and drop widgets and controls to construct your personal device, that may readily be shared with your coworkers.

    We saw a quick demo of this right through boot camp and while it wasn't as polished yet as the rest of the interface, it become very wonderful. think about dragging a preview window and sliders with textual content containers linked to them to deploy Unsharp masking. however let's go past the Photoshop dialog box and advocate sets of these three settings. And even explain them with, say, text recommendations.

    All of this helps manage the suite's complexity through letting you tailor it to the tasks you need to do as opposed to navigate a universal purpose interface to do a couple of particular issues. that's just one of the compelling explanations to consider this upgrade.

    Flash Filters. Deep breath. it is no longer all Adobe is doing with Flash. Pixel Bender (http://labs.adobe.com/wiki/index.Hypertext Preprocessor/AIF_Toolkit) is Adobe's new scripting language for writing fast imaging filters. it's truly extra of a graphics programming language that can tap into that GPU in addition to multicore, multiprocessor programs. to use it, we necessary the Flash player 10 beta (http://labs.adobe.com/downloads/flashplayer10.html), but the ultimate edition is anticipated to be launched with CS4.

    Pixel Bender now not handiest makes faster filters feasible, it makes writing them more straightforward, too. All you want is a text editor.

    Already implemented in After consequences, there's also a Photoshop plug-in that runs it and, whereas Photoshop CS4 might not support Pixel Bender itself, that you could down load the plug-in to run Pixel Bender filters.

    BRIDGE | back to Contents

    Bridge points a number of improvements over its CS3 counterpart. The design intention turned into to shine what was respectable about it and make its capabilities more glaring whereas dashing up launch and decreasing RAM necessities to make it more responsive. OpenGL code operating on the GPU go a protracted means toward these ends.

    The interface enjoys the brand new scheme with a workspace switcher than makes it convenient to briefly exchange views to add metadata or set up a PDF contact sheet. The Output workspace, definitely, comprises Lightroom-like PDF and web gallery alternatives (Flash or HTML) that will also be saved to disk or uploaded to your server.

    Collapsible panels and breadcrumbs on your directory record (so you can directly go back or use a pulldown menu to dig deeper) also aid plenty. And list view makes it handy to kind your pictures via clicking on any particular column.

    however Adobe has put some serious effort in making Bridge extra of a evaluate device than it has been in the past.

    evaluation Mode. Arrow keys or swipes to navigate.

    That begins with a simpler approach to verify sharpness. just faucet the spacebar for a fullscreen view of any selected picture and click on in the picture for a 100 percent view. Hit escape to come to Bridge.

    however it goes plenty extra with the new evaluation Mode below the View menu. at the beginning it turns any preference of pictures into what appears like Apple's cover movement. nevertheless it indicates your choice in additional context than cowl circulation, which is designed to exhibit only one photograph at a time. you can promptly cycle through your pictures the use of the arrow keys (or swipe gestures on multitouch methods). The Down key gets rid of a picture from the preference, R takes you to camera raw and there is a Loupe device to inspect detail.

    once you've narrowed your preference down, which you can save it as a group without difficulty with the aid of clicking the folder icon on the backside of the display.

    question-based smart Collections aren't new, however Bridge can now tap into highlight or home windows desktop search to find anything on your challenging disk.

    We have not been exceptional fanatics of Bridge, preferring more straightforward purposes to evaluate a group of pictures, however with latest generation hardware, Bridge CS4 looks like a contender for our workflow.

    ADOBE digicam raw | returned to Contents

    Adobe's plan has been to preserve Lightroom and the Adobe camera raw plug-in in sync with each different. With Lightroom 2, Adobe delivered native edits and they're going to be part of camera raw 5, too.

    the use of the new Adjustment Brush tool, that you could set sliders for publicity, Brightness, distinction, Saturation, readability, Sharpness and colour. Then alter brush points like dimension, Feather, circulation and Density. After you may have painted over the picture, a pin is displayed to mark the editable stroke. Hover over the pin and you may see a mask of what is been affected. And the masks (by means of the brush controls) as neatly as the impact is editable.

    native Corrections. notice the brand new brush and gradient equipment on the toolbar. here a pin on the left-most tissue indicates our brush stroke.

    there may be additionally a new Graduated Filter device. it works an awful lot the same method. Set your parameters and then drag between two features to create the editable filter.

    each these native edits are nondestructive, certainly not touching the common pixel facts. it be lightweight, effectively saved to DNG info or XMP sidecar info and straightforward to reproduction amongst photographs.

    PHOTOSHOP eleven | returned to Contents

    We haven't used Photoshop 10 seeing that we put in CS4's Photoshop eleven, doing our pursuits work for evaluation illustrations and news gadgets with it. sure, even on our G4. It launches as right now as 10 and every one of our plug-ins runs without incident.

    That contains some historic favorites like iCorrect for one-click colour correction, Noiseware seasoned and Nik items like Sharpener (2.0 and 3.0), Viveza, Silver Efex and Dfine. Our scanner plug-ins additionally work as expected. And for probably the most part plug-in setting up required nothing more than making an alias to the CS3 plug-in.

    Getting our customized moves loaded became no huge deal either. We launched PS CS3, saved them as an .atn file and went back to PS CS4 to load them.

    edition 11 is about 50MB bigger than v10's 217MB dimension, we noticed. With ultra-modern hard disks that is never truly a whole lot of a consideration any more, although. or not it's extra an argument that v11 has a couple of issues that v10 does not.

    Photoshop. Panels at the moment are self-adjusting. note the document tab above the graphic area.

    One aspect that didn't work rather as smartly on our out-of-spec equipment become dragging a picture in the document window. The photograph broke up and we misplaced tune of where it turned into. This wasn't the case on a greater powerful machine at boot camp, besides the fact that children. And the purpose changed into essential. Our GPU did not aid OpenGL drawing.

    New facets. Highlights of the brand new points during this version consist of:

  • adjustments Panel. pass the dialogs and click any of 15 non-destructive, interactive adjustment layer controls, many with presets.
  • Editable Masks. Like changes, the Masks panel makes it handy to look your alternate options (which now encompass opacity) and edit them later.
  • sophisticated steer clear of, Burn and Sponge equipment.
  • more suitable Auto-Align, Auto-blend and 360 diploma panoramas. Photomerge has greater vignetting and geometric distortion handle.
  • prolonged depth of box. mix a sequence of shots to build one photograph with more desirable depth of container than your digicam by myself can seize.
  • Fluid canvas rotation. in case you draw, that you would be able to draw more easily by using rotating the canvas to accommodate your stroke.
  • sixty four-bit reminiscence addressing for home windows and multi-touch gesture guide for Macs.
  • Flash user interface assist.
  • Spring-loaded keys to quickly shift between tools.
  • a closer appear. that barely describes what's happening with v11. There are some very deep adjustments and some "efficiencies" or conveniences (like interactive brush resizing) that may additionally seem to be minor until you're the usage of that selected tool all day. Let's go just a little deeper than the function checklist to see what these are.

    OpenGL. Photoshop now attracts pixels to your reveal through OpenGL. Hardware accelerated panning and zooming makes for a tons smoother shut-up inspection of your graphic in case your GPU is as much as the task. Even on a conveyable's GPU, reminiscence administration is a lot smoother. We did not see that on our system, whose video card could not help OpenGL drawing, however we did at boot camp. Even colour correction is being executed by the GPU now.

    another instance of here is the new fowl's eye view function. At a full display view of your image just dangle down the H key and click to peer a small rectangle on the zoomed out picture. just move the rectangle to whatever you want to check up on at 100 percent and the reveal instantly enlarges that part of the image.

    there's additionally a Rotate document command (hit the R key) with OpenGL that may rotate your picture within the document window so you can draw on it at a more herbal angle.

    selection Panel. observe the GPU Settings. Our laptop is a little out of spec.

    there's now a performance preference panel to permit or disable OpenGL drawing on methods where it is supported and to set other performance-related options.

    OpenGL drawing using the GPU is a brand new approach for both display and records processing within Photoshop. if you've purchased a laptop in the closing two years, you're going to respect it now but it surely will become even more essential in the future as Adobe strikes extra operations to the GPU. Older machines that do not aid it won't have these function enabled.

    Brush Resizing. the comb device can now be resized interactively by dragging. a simple key modifier means that you can drag to resize the brush.

    Spring-loaded Keyboard Shortcuts. there's now a big difference between tapping a keyboard shortcut key and holding it, which adjustments it briefly. it really works with any tool combo. Adobe has definitely run out of attainable modifier keys, so you can now jump from anything to anything with only a gesture. Why didn't they believe of that years in the past?

    top of the line Practices. instead of providing you with yet a different approach to do whatever thing, what about providing you with the top of the line approach to do it? Sound first rate? it be been how ACR and Lightroom are evolving and or not it's how Photoshop is going, too, with the new adjustments and Masks panels.

    adjustments shows all the alterations Photoshop can render as non-damaging adjustment layers. it truly is 15 in three rows of icons including Brightness/contrast, degrees, Curves, publicity, Vibrance, Hue/Saturation, color stability, Black & White, image Filter, Channel Mixer, Invert, Posterize, Threshold, Gradient Map and Selective colour.

    lots of these also consist of presets. The Curves adjustment, as an instance, includes presets for color negative, move process, Darker, raise distinction, Lighter, Linear distinction, Medium distinction, poor and strong distinction. opt for a preset and the Curve device will reshape itself immediately enhancing the photo's tone and colour with a new adjustment layer.

    publicity, to take yet another example, has Minus 2.0, Minus 1.0, Plus 1.0 and Plus 2.0 presets to without delay alternate exposure.

    These are non-modal operations so you should not have to work within a dialog field to get these consequences. you might be working interactively, so that you can go away the Adjustment panel to do anything else and just return to it to conclude. In practice, or not it's only a a good deal smoother enhancing adventure.

    Some of those adjustment equipment additionally encompass an on-canvas tool that let's you modify, say, the curve with the aid of dragging throughout a part of the graphic you need to change.

    Adjustment layers don't seem to be an obvious vigour device for brand spanking new users, however the alterations panel makes them your first option. and that's the reason all decent.

    The mask panel permits you to vary the opacity of a mask. and you can regulate the feather on a masks, pretty much operating a filter on the mask. those alternatives are displayed on the panel, no hunting round, inviting new clients to play with them. And, again, they're editable.

    past the single image. The HDR merge of Photoshop 9 and the Photomerge aspects of Photoshop 10 were just a hint at where the product turned into going. Processing distinct pictures to create a picture that cannot be photographed in a single snap of the shutter has been elevated in Photoshop 10 to prolong depth of container.

    varied pictures shot with a special airplane in focus can be aligned and blended right into a single image the usage of the Edit menu Auto blend Layers on a stack of photographs. Photoshop appears for the regions of highest sharpness and synthesizes a shot with prolonged depth of container.

    The influence is built with a sequence of masks revealing the sharpest enviornment of each and every photograph. Alignment is run first then sharpness is detected and the masks developed.

    Cool Kuler. A Flash-based mostly panel that dynamically faucets into the internet for its alternate options.

    Developer Friendliness. With CS4, the suite is extra developer pleasant so that you needn't count entirely on Adobe for brand new elements. The CS4 apps can also be prolonged by using others with Flash the usage of Flash consumer interface points.

    An instance of it is the brand new Kuler panel, which finds and displays colour harmonies. it may consult the Adobe Kuler site on the web to down load the latest or highest rated harmonies different users have created, expanding Photoshop -- and the other CS4 functions -- beyond the newest construct.

    content material-conscious Scaling. one of the vital two Israelis who demoed their magical photo resizing with a YouTube video final August is now working for Adobe. And through no accident, Photoshop now comprises content-aware scaling.

    CAS is the fancy identify for cropping out homgeneous areas of a scene while leaving greater complex slices alone. So a seashore scene with a figure on the left would go away the figure unsqueezed while cropping slices of the sky, ocean and sand which are the identical. It recomposes -- even enlarging -- the shot with out distortion of key aspects.

    and you can direct it to offer protection to skin tones, too, so people are blanketed from distortion.

    Tooling the equipment. The steer clear of, Burn and Sponge tools have also been sophisticated, maintaining tonal quality while correcting publicity and colour saturation.

    there may be more | returned to Contents

    there is much more to the suite than Bridge and Photoshop, of route, but photographers will center of attention on these two products in judging how compelling this upgrade is.

    No graphic, youngsters, is an island. It inhabits other locales or, you may say, is repurposed to loss of life. And when you are in company for yourself or your competencies include but aren't circumscribed by way of your digital camera apparatus, the relaxation of the suite has some exciting new capabilities.

    within the last few weeks, now we have concentrated on the two leading applications we depend on: Dreamweaver and InDesign. however at boot camp we have been impressed by means of the evolution of Illustrator as its interface absorbs greater of what made Freehand so regularly occurring and by way of the unconventional alternate in barely how Flash does animations.

    Flash introduces a whole new object-primarily based mannequin devoid of leaving behind the frame-primarily based mannequin it has always employed. the place you had to gain knowledge of the old components to do an animation in Flash, the new mannequin makes it convenient to animate the rest.

    now we have had our late nights making Flash ads just like the publication banners you see on the web site. however at boot camp we had been animating oil derricks and snakes as effectively as we used to make ashtrays at summer time camp.

    We're satisfied to answer your questions about both of those application. however for now, we are going to conclude this overview with just a few notes from our experiences with Dreamweaver and InDesign.

    DREAMWEAVER | back to Contents

    We had been working on an experimental net website before CS4 arrived. The site faucets into Adobe's free Spry framework for Ajax to enhance the user interface with collapsible panels and slide shows. Dreamweaver has offered support for Spry in CS3 but CS4 takes it a whole lot extra, so we opened our prototype domestic web page in Dreamweaver.

    Our standard tool is a simple textual content editor with our browser open on the page we're engaged on. it be a beautiful effective approach although it has it be drawbacks.

    Working with Dreamweaver had some benefits. The breadcrumb file dependency display above the code window become a true blessing, letting us swap between the supply, the CSS and any JavaScript referred to as via the pages to work on one issue or an extra.

    On our ancient equipment, the reside View mode that renders the code as in case you have been in a true browser wasn't as easy as switching to our browser and reloading the page. And the Design display, when the use of sophisticated Spry options like panels and accordians, wasn't very effective both.

    The worst issue, notwithstanding, become determining full lines. For some reason the software insisted on not picking out the primary tab in a line.

    We did just like the autocompletion and code verification utilities, youngsters we inadvertently closed some divs that the verification only hinted at.

    In some cases, tricky divs had been debugged through inspecting the controlling patterns and properties. there may be lots to this that we liked, allowing us to edit the CSS using dialog containers rather than CSS. The knowledge isn't in the varieties so a good deal as being capable of see the entire possible sources that can affect the object in question and being able to practice a transformation with out committing to it.

    Dreamweaver is a code-oriented approach to HTML enhancing, although it's come an extended way in showing what the code describes and letting you conveniently locate and edit what controls the appearance.

    INDESIGN | lower back to Contents

    We spend lots of time in InDesign, the usage of it as our be aware processor after we don't seem to be composing pages in it. we have now always been annoyed it may not scroll the energetic page up in case you keyboard beyond the backside of the window. And CS4 doesn't fix that -- at the least on the PowerPC. We had less challenge with that on the Intel computer, oddly.

    however the utility body was a true blessing for our InDesign work, blocking out the distracting heritage of different open files (we seem to be running half a dozen applications all of the time) and making obscure panels just a click on away. For some reason InDesign has always required a few more clicks than we want to practice a method or function some movements operation.

    the most interesting component about InDesign, even though, is additionally one of the crucial extra dispiriting things about it.

    There turned into a time when photograph designers were rooted within the soil watered by means of ink and solvents. They came from printing backgrounds and understood web page creep and bleeds and undercolor removal and the foolishness of reversing eight point serif class. No more. ultra-modern picture fashion designer learns the change on the net and most effective acquires a printing sensibility press verify by using expensive press determine.

    InDesign has all the time been a device for print construction, the land where a web page has dimensions, however in CS4 it is making a bold circulation into internet production with a Flash export that may add navigation buttons to pages.

    The goal is to give print construction execs some net pass-over capability devoid of requiring them to study a brand new utility. And it really works. but it surely does make us unhappy.

    CONCLUSION | lower back to Contents

    How historical is our hardware, we stored wondering, as we labored throughout the suite the ultimate few weeks. looks like most effective the day gone by we broke open the piggy financial institution to purchase this thing and only this morning we bought every little thing operating smoothly on it. however truly it changed into made in July 2004. this is a pretty good four years in the past and lengthy before the Intel revolution.

    So we have been stunned we may run CS4 on it at all and positively may not base our shipping product assessment on it. We know enhanced from running CS4 on a current Mac professional at boot camp.

    but there may be a lesson in there.

    To really enjoy the benefits of CS4, you need contemporary hardware (and, in reality, we won't have it some other manner). an awful lot of what CS4 can do is comfortably disabled without a magnificent GPU.

    but if you have got received fresh hardware, you're in for a treat. The circulation to GPU code is a big efficiency hit. And, as they say at Adobe, efficiency is the foremost feature of all. there's nothing to be taught to take abilities of it.

    That may well be essentially the most compelling reason for the upgrade. but we've found quite a lot of others, too. It may well be over 18 months considering that the last improve by using time CS4 ships, but you ought to wonder if anyone ever sleeps at Adobe.


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    Creative Suite 4 For Photographers | killexams.com real questions and Pass4sure dumps

    Digital Camera Home > Photo Software > Adobe Creative Suite 4MINIPHOTOKINA REVIEW miniphotokina-logo.jpgBy MIKE PASINIEditorThe Imaging Resource Digital Photography Newsletter

    Review Date: September 2008

    When Adobe shipped Creative Suite 3 in March 2007, the company was already hard at work on the just-announced Creative Suite 4. We were among a group of reviewers and analysts who attended a CS4 boot camp for two days in July and we've been using a beta version of the Master Collection since August.

    At breakfast on the second day of the boot camp, John Feld, editor of The Graphics Report (http://www.thegraphicsreport.com), asked us if this was "a compelling update" for our readers.

    That's really the question we all have, the heart of the matter. Do you need this?

    It's an especially difficult question for photographers. Adobe has been generous to us with the recently released Lightroom 2, adding local corrections and some essential output sharpening smarts to what had been a comfortable but not comprehensive infrastructure for a photographic workflow.

    Where does that put Photoshop?

    Right where it's always been, really. We still feel a tingle remembering our joy when Russell Brown sent us a copy of Photoshop 1.0. We had an application that allowed us to do on a nine-inch black and white screen what we'd only been able to do in a darkroom. Images were acquired with a scanner not a camera but the game was the same: optimize them for reproduction.

    Today Photoshop remains the easel on which we do our most deliberate work. It's the application that can get the most out of any particular image. It isn't the one we use to generate a Web gallery or edit a selection of images. And we don't manage our image collection with it. Lightroom is far more nimble at those tasks.

    But when it comes to "developing" a single image, Photoshop remains our tool of choice. If we can't do it in Photoshop, it can't be done.

    SUITE COMPONENTS & EDITIONS | Back to Contents

    The suite is more than Photoshop, of course. It's a creative arsenal that has grown to 14 applications in CS4. They include Acrobat 9 Pro, Contribute, Dreamweaver, Encore, Fireworks, Flash, Illustrator, InCopy, InDesign, OnLocation, Photoshop, Premiere and Soundbooth.

    That covers so much ground that Adobe offers various collections of the applications so you can buy just what you need. There is the Design Premium and Standard editions, the Web Premium and Standard editions, the Production Premium edition and the Master Collection.

    The press release explains what each involves, so we'll refer you there. In this article, we'll look at the suite's innovations in general before looking at what's new in several of the more photo-centric applications.

    We've also put up a Flash-based gallery of screen shots that opens in a separate browser window rather than weave them into this review to get this to you sooner. You can manually follow the bouncing ball or use the built-in Flash slideshow to go through the set of captioned images.

    SYSTEM REQUIREMENTS | Back to Contents

    The complexity of just the possible CS4 configurations required a 21-page PDF on the system requirements alone. We won't rehash the details of all that here, but we will make some general observations. A lot has changed in the hardware and software world since March 2007, after all.

    For Mac users, that change has included the move to Intel processors and CS4 takes full advantage of both the Intel core duo processor and Apple's OS X 10.5 Leopard operating system. It even includes being multi-touch aware on the new laptops. Apple and Adobe are in sync in that respect.

    For Windows users, that change has included the release of Windows Vista and 64-bit computing (CS4 does run in 64-bit mode on the Mac).

    64-bit. The 64-bit question is an interesting one, but hardly a critical one. A 64-bit application simply uses pointers that are 64 bits wide rather than 32 (and it wasn't long ago they were just 16). A 32-bit pointer can address at most 4GB of memory. So that 64-bit pointer can address more than 4GB of RAM.

    You'll notice in that description no reference to speed increases. Probably more relevant to performance is your system's bus speed or how fast data travels between the processor and memory.

    Where 64-bit pointers come into play today is with very large images. For example, opening a 3.75 gigapixel image on a 4-core machine with 32GB RAM is about 10x faster with the 64-bit version of Photoshop. If you have a file that takes 20 minutes to open, it will open in about two minutes. But the difference in opening your common Raw files is unobservable.

    Adobe has planned for 64-bit on the Mac since CS3 (Lightroom in fact is a 64-bit Cocoa app) but Apple's decision to phase out Carbon 64 in favor of Cocoa means Photoshop requires a rewrite of much of the application and its plug-ins, affecting over a million lines of code. That doesn't happen quickly. But Adobe told us they'll get there but not in this release.

    That doesn't mean this is old slow stuff. There are significant performance improvements in CS4, primarily from Adobe's decision to write OpenGL code to run on GPUs.

    GPU. One of the more interesting things we learned at boot camp was just how important the graphics processing unit has become. The GPU is becoming not just the way stuff gets drawn on your screen but an increasingly important data processing tool, even handling things like color correction. With CS4 Adobe has starting writing GPU code into its applications to take advantage of its performance improvements, especially for things like image rotation and color correction.

    Typically, GPU specs (with performance that is doubling every year) aren't something you shop for when you're buying a new system. But they should be. Adobe is currently recommending, as a minimum, 128MB RAM on a card that's Shader Model 3.0 and OpenGL 2.0 compatible. If you plan on doing 3D, make that 512MB RAM.

    Without a suitable GPU some features of CS4 just won't be available to you.

    3D. If 64-bit is a bit overblown, 3D is a bit underappreciated, particularly in the 2D world of photography. But what Adobe is building into Photoshop to handle 3D tasks is the infrastructure for some fascinating new 2D features.

    Photoshop's 3D engine runs programs non-destructively on a layer. What it can do for 3D imaging -- like shading surfaces -- it can do for 2D, particularly if new image sensors record 3D data about a scene. Adobe suggegsted that we may eventually see 3D lighting effects for 2D images come from the 3D work Adobe is doing today.

    Which is another argument for a powerful GPU.

    Scripting. For scripting CS4 apps, JavaScript is the tool of choice. Write the code once and it runs on either Windows or the Mac. If you script outside the suite, however, you may need OS-specific scripting tools like AppleScript or Visual BASIC.

    And, if you're like us, that may even include Perl.

    Adobe is not inclined to continue supporting OS-specific scripting. And, within the suite, there's little reason to do so. So now would be a good time to brush up on your Javascripting.

    XML. While it doesn't pertain to Photoshop as much as other applications in the suite, the company's standardization on XML to describe file structures (rather than develop proprietary document formats) has huge implications for cross-application compatibility, particularly in Web and publication design.

    In a sense, therefore, CS4 is an investment in infrastructure. The documents you build in CS4 will be more portable than the ones you build in CS3.

    Older Systems. We have a lose plan to upgrade hardware every two years so we're able to review software on current platforms. But on the Mac side, our plans were first put on hold by Apple's delay releasing Leopard (why buy an Intel machine without an Intel OS) and recently by the rumored redesign of the MacBook Pro (we just gotta have multi-touch on the trackpad).

    So when the Master Collection beta arrived we were stuck with an out-of-spec system. Specs vary depending on what edition of CS4 you buy, but not by much. Photoshop, for example, will run on a G5 processor, but the Master Collection calls for a multicore Intel processor.

    And here we were with a 1.5 GHz G4, 2GB RAM, a 64MB GPU and a 167 MHz bus speed. Ouch.

    For reference, the boot camp machines we used features 256MB RAM on their GPUs and 8GB RAM for main memory.

    Fools that we are, we installed the beta and we've been running it just fine. It's not quite as nimble as CS3, although Photoshop generally performed comparably to CS3. But we aren't going to suffer the situation too much longer anyway, planning an upgrade before we review the shipping version. For reasons that will become obvious, we don't recommend running it on a system that doesn't meet the specs.

    We installed Bridge, Photoshop, InDesign, Dreamweaver, InCopy and Flash, skipping the other components until we upgraded. We ran everything but Soundbooth and Premiere at boot camp, however.

    SUITE IMPROVEMENTS | Back to Contents

    There are number of suite-wide improvements worth noting. Among the most obvious is the improvement to the interface.

    Interface. Adobe had acquired Macromedia prior to the release of CS3 but the Macromedia applications retained their interface for the most part. With this release, all the applications (Photoshop, Illustrator, InDesign, Flash, Fireworks, Dreamweaver) enjoy a revised and standardized interface that makes it a lot easier to move between applications.

    And it isn't just because the interface is more consistent across applications. It's because the interface, which had grown rather cluttered, is a good deal cleaner, easier on the eyes. And since you can customize it with workspaces of your own devising no matter the application, there's little room for grumbling.

    We particularly like two aspects of the new interface:

  • Improved panel management that lets us get everything we want in the panels, accessible with a single click, and
  • A new application frame that includes the panels and toolbars with the document
  • The first of these is just an evolution in the panel concept which has finally made panels (formerly known as palettes) comfortable to work with. Previously they required a lot of fiddling. Yes, they snapped into position and could be grouped in tabs but they didn't expand very intelligently and quickly took over the screen. The only way we could manage them in CS3 was to use them one at a time.

    Application Frame. The new interface in Photoshop keeps tools and documents in one window.

    But in CS4, we're finding we can use two at a time easily. They are smart enough to expand within the panel section of the screen and collapse with a click. We have 12 tabs in our Photoshop CS4 panel where we had nine in the same space in CS3.

    The little rounded corner tabs with upper and lower case legends have been replaced with square tabs and upper case and embossed legends that are simply a lot more readable. By making them more menu-like than folder like, the effect is a cleaner, more comprehensible arrangement. You don't spend as much time scanning the panels for what you want.

    But you can also just drag the tabbed panel out from its dock and it will float over your image. These flotillas, as they're called, can be moved to another mnitor, too.

    The controversial application frame brings to the Mac an interface nuance familiar to Windows users. But combining the tools with the document (and multiple documents in the same window via a tabbed document interface), yields several important benefits:

  • Live window tiling for comparing multiple documents or images
  • Easier multi-screen management (dragging a window moves the application)
  • Panels do not obscure documents
  • Minimizes visual clutter by blocking the desktop
  • It's the default in the CS4 beta but it's also optional for Mac users. The shipping version will, we were told, use the prior behavior to avoid being jarring. Since it was new, we decided to try it and we found we like it very much. Minimizing visual clutter is one reason but so is not blocking the image with panels. That makes it a lot easier on our eyes, like having a desk drawer for your pens instead of just the top of your desk.

    You get one other benefit with the application frame. You can resize it by dragging the sides of the window, not just the corner. Very nice.

    How does it handle multiple documents? With tabbed documents, much like your browser. Which can be tiled, too. But the windows won't be shuffled around as you work. Your layout is respected.

    Flash Panels. In CS3, Flash, Fireworks, Dreamweaver, Illustrator, Bridge and Soundbooth could be extended with Flash or Flex widgets. With CS4, this capability is part of the interface.

    Adjustments Panel. Flash-based interface is non-modal.

    In Photoshop itself you can see it in the new Adjustments panel. Adjustments presents a set of icons in three rows with a list of presets just below them. Select an icon (Curves for example) and the panel changes to the Curves tool. No modal dialog box, just a panel that can do Levels, Curves, whatever you need. And do it all non-destructively in adjustment layers.

    But Adobe will make this feature available to the rest of us with its free Configurator application to be released shortly after CS4, probably via Adobe Labs. Configurator lets you build your own Photoshop control panels written in Flash (without having to learn Flash). Configurator, an AIR-based application, lets you drag and drop widgets and controls to build your own tool, which can easily be shared with your coworkers.

    We saw a brief demo of this during boot camp and while it wasn't as polished yet as the rest of the interface, it was very impressive. Imagine dragging a preview window and sliders with text boxes linked to them to set up Unsharp Masking. But let's go beyond the Photoshop dialog box and recommend sets of those three settings. And even explain them with, say, text hints.

    All of this helps manage the suite's complexity by letting you tailor it to the tasks you have to do rather than navigate a general purpose interface to do a few specific things. That's just one of the compelling reasons to consider this upgrade.

    Flash Filters. Deep breath. That's not all Adobe is doing with Flash. Pixel Bender (http://labs.adobe.com/wiki/index.php/AIF_Toolkit) is Adobe's new scripting language for writing fast imaging filters. It's actually more of a graphics programming language that can tap into that GPU as well as multicore, multiprocessor systems. To use it, we needed the Flash Player 10 beta (http://labs.adobe.com/downloads/flashplayer10.html), but the final version is expected to be released with CS4.

    Pixel Bender not only makes faster filters feasible, it makes writing them easier, too. All you need is a text editor.

    Already implemented in After Effects, there's also a Photoshop plug-in that runs it and, while Photoshop CS4 won't support Pixel Bender itself, you can download the plug-in to run Pixel Bender filters.

    BRIDGE | Back to Contents

    Bridge features a number of improvements over its CS3 counterpart. The design goal was to polish what was good about it and make its capabilities more obvious while speeding up launch and reducing RAM requirements to make it more responsive. OpenGL code running on the GPU go a long way toward those ends.

    The interface enjoys the new scheme with a workspace switcher than makes it easy to briefly change views to add metadata or set up a PDF contact sheet. The Output workspace, in fact, includes Lightroom-like PDF and Web gallery options (Flash or HTML) that can be saved to disk or uploaded to your server.

    Collapsible panels and breadcrumbs for your directory listing (so you can quickly go back or use a pulldown menu to dig deeper) also help a lot. And list view makes it easy to sort your images by clicking on any particular column.

    But Adobe has put some serious effort in making Bridge more of a review tool than it has been in the past.

    Review Mode. Arrow keys or swipes to navigate.

    That starts with an easier way to check sharpness. Just tap the spacebar for a fullscreen view of any selected image and click in the image for a 100 percent view. Hit Escape to return to Bridge.

    But it goes a lot further with the new Review Mode under the View menu. At first it turns any selection of images into what looks like Apple's Cover Flow. But it shows your selection in more context than Cover Flow, which is designed to show only one image at a time. You can quickly cycle through your images using the arrow keys (or swipe gestures on multitouch systems). The Down key removes an image from the selection, R takes you to Camera Raw and there is a Loupe tool to inspect detail.

    Once you've narrowed your selection down, you can save it as a Collection simply by clicking the folder icon at the bottom of the screen.

    Query-based Smart Collections aren't new, but Bridge can now tap into Spotlight or Windows Desktop search to find anything on your hard disk.

    We have not been great fans of Bridge, preferring simpler applications to review a set of images, but with current generation hardware, Bridge CS4 looks like a contender for our workflow.

    ADOBE CAMERA RAW | Back to Contents

    Adobe's plan has been to keep Lightroom and the Adobe Camera Raw plug-in in sync with each other. With Lightroom 2, Adobe introduced local edits and they will be a part of Camera Raw 5, too.

    Using the new Adjustment Brush tool, you can set sliders for Exposure, Brightness, Contrast, Saturation, Clarity, Sharpness and Color. Then modify brush features like Size, Feather, Flow and Density. After you've painted over the image, a pin is displayed to mark the editable stroke. Hover over the pin and you'll see a mask of what's been affected. And the mask (via the brush controls) as well as the effect is editable.

    Local Corrections. Note the new brush and gradient tools on the toolbar. Here a pin on the left-most tissue indicates our brush stroke.

    There's also a new Graduated Filter tool. It works much the same way. Set your parameters and then drag between two points to create the editable filter.

    Both these local edits are nondestructive, never touching the original pixel data. It's lightweight, easily saved to DNG files or XMP sidecar files and simple to copy among images.

    PHOTOSHOP 11 | Back to Contents

    We haven't used Photoshop 10 since we installed CS4's Photoshop 11, doing our routine work for review illustrations and news items with it. Yes, even on our G4. It launches as quickly as 10 and every one of our plug-ins runs without incident.

    That includes some old favorites like iCorrect for one-click color correction, Noiseware Pro and Nik products like Sharpener (2.0 and 3.0), Viveza, Silver Efex and Dfine. Our scanner plug-ins also work as expected. And for the most part plug-in installation required nothing more than making an alias to the CS3 plug-in.

    Getting our custom actions loaded was no big deal either. We launched PS CS3, saved them as an .atn file and went back to PS CS4 to load them.

    Version 11 is about 50MB bigger than v10's 217MB size, we noticed. With today's hard disks that isn't really much of a consideration any more, though. It's more an argument that v11 has a few things that v10 does not.

    Photoshop. Panels are now self-adjusting. Note the document tab above the image area.

    One thing that didn't work quite as well on our out-of-spec system was dragging an image in the document window. The image broke up and we lost track of where it was. This wasn't the case on a more powerful machine at boot camp, however. And the reason was simple. Our GPU didn't support OpenGL drawing.

    New Features. Highlights of the new features in this version include:

  • Adjustments Panel. Skip the dialogs and click any of 15 non-destructive, interactive adjustment layer controls, many with presets.
  • Editable Masks. Like Adjustments, the Masks panel makes it easy to see your options (which now include opacity) and edit them later.
  • Refined Dodge, Burn and Sponge tools.
  • Enhanced Auto-Align, Auto-Blend and 360 degree panoramas. Photomerge has improved vignetting and geometric distortion control.
  • Extended depth of field. Combine a series of shots to build one image with greater depth of field than your camera alone can capture.
  • Fluid canvas rotation. If you draw, you can draw more comfortably by rotating the canvas to accommodate your stroke.
  • 64-bit memory addressing for Windows and multi-touch gesture support for Macs.
  • Flash user interface support.
  • Spring-loaded keys to temporarily shift between tools.
  • A Closer Look. That barely describes what's going on with v11. There are some very deep changes and some "efficiencies" or conveniences (like interactive brush resizing) that may seem minor unless you are using that particular tool all day. Let's go a bit deeper than the feature list to see what these are.

    OpenGL. Photoshop now draws pixels on your screen through OpenGL. Hardware accelerated panning and zooming makes for a much smoother close-up inspection of your image if your GPU is up to the task. Even on a portable's GPU, memory management is a lot smoother. We didn't see that on our system, whose video card could not support OpenGL drawing, but we did at boot camp. Even color correction is being done by the GPU now.

    Another example of this is the new bird's eye view feature. At a full screen view of your image just hold down the H key and click to see a small rectangle on the zoomed out image. Just move the rectangle to whatever you want to inspect at 100 percent and the screen instantly enlarges that part of the image.

    There is also a Rotate document command (hit the R key) with OpenGL that can rotate your image in the document window so you can draw on it at a more natural angle.

    Preference Panel. Note the GPU Settings. Our laptop is a bit out of spec.

    There is now a Performance preference panel to enable or disable OpenGL drawing on systems where it is supported and to set other performance-related options.

    OpenGL drawing using the GPU is a new strategy for both display and data processing within Photoshop. If you've bought a machine within the last two years, you'll appreciate it now but it will become even more important in the future as Adobe moves more operations to the GPU. Older machines that don't support it won't have these feature enabled.

    Brush Resizing. The brush tool can now be resized interactively by dragging. A simple key modifier allows you to drag to resize the brush.

    Spring-loaded Keyboard Shortcuts. There's now a distinction between tapping a keyboard shortcut key and holding it, which changes it temporarily. It works with any tool combo. Adobe has actually run out of available modifier keys, so you can now jump from anything to anything else with just a gesture. Why didn't they think of that years ago?

    Best Practices. Rather than giving you yet another way to do something, what about giving you the best way to do it? Sound good? It's been how ACR and Lightroom are evolving and it's how Photoshop is going, too, with the new Adjustments and Masks panels.

    Adjustments displays all the adjustments Photoshop can render as non-destructive adjustment layers. That's 15 in three rows of icons including Brightness/Contrast, Levels, Curves, Exposure, Vibrance, Hue/Saturation, Color Balance, Black & White, Photo Filter, Channel Mixer, Invert, Posterize, Threshold, Gradient Map and Selective Color.

    Many of these also include presets. The Curves adjustment, for example, includes presets for Color Negative, Cross Process, Darker, Increase Contrast, Lighter, Linear Contrast, Medium Contrast, Negative and Strong Contrast. Select a preset and the Curve tool will reshape itself automatically modifying the image's tone and color with a new adjustment layer.

    Exposure, to take another example, has Minus 2.0, Minus 1.0, Plus 1.0 and Plus 2.0 presets to quickly change exposure.

    These are non-modal operations so you don't have to work within a dialog box to get these effects. You're working interactively, so you can leave the Adjustment panel to do something else and just return to it to finish. In practice, it's just a much smoother editing experience.

    Some of these adjustment tools also include an on-canvas tool that let's you modify, say, the curve by dragging across a part of the image you want to change.

    Adjustment layers aren't an obvious power tool for new users, but the Adjustments panel makes them your first choice. And that's all good.

    The Mask panel allows you to vary the opacity of a mask. And you can adjust the feather on a mask, essentially running a filter on the mask. Those options are displayed on the panel, no hunting around, inviting new users to play with them. And, again, they're editable.

    Beyond the Single Image. The HDR merge of Photoshop 9 and the Photomerge features of Photoshop 10 were just a hint at where the product was going. Processing multiple images to create an image that can not be photographed in a single snap of the shutter has been expanded in Photoshop 10 to extend depth of field.

    Multiple images shot with a different plane in focus can be aligned and blended into a single image using the Edit menu Auto Blend Layers on a stack of images. Photoshop looks for the regions of highest sharpness and synthesizes a shot with extended depth of field.

    The result is built with a series of masks revealing the sharpest area of each image. Alignment is run first then sharpness is detected and the masks built.

    Cool Kuler. A Flash-based panel that dynamically taps into the Web for its options.

    Developer Friendliness. With CS4, the suite is more developer friendly so you needn't rely entirely on Adobe for new features. The CS4 apps can be extended by others with Flash using Flash user interface elements.

    An example of that is the new Kuler panel, which finds and displays color harmonies. It can consult the Adobe Kuler site on the Web to download the latest or highest rated harmonies other users have created, expanding Photoshop -- and the other CS4 applications -- beyond the latest build.

    Content-Aware Scaling. One of the two Israelis who demoed their magical image resizing with a YouTube video last August is now working for Adobe. And by no coincidence, Photoshop now includes content-aware scaling.

    CAS is the fancy name for cropping out homgeneous areas of a scene while leaving more complex slices alone. So a beach scene with a figure on the left would leave the figure unsqueezed while cropping slices of the sky, ocean and sand that are the same. It recomposes -- even enlarging -- the shot without distortion of key elements.

    And you can direct it to protect skin tones, too, so people are protected from distortion.

    Tooling the Tools. The Dodge, Burn and Sponge tools have also been refined, preserving tonal quality while correcting exposure and color saturation.

    THERE'S MORE | Back to Contents

    There's a lot more to the suite than Bridge and Photoshop, of course, but photographers will focus on those two products in judging how compelling this upgrade is.

    No image, however, is an island. It inhabits other locales or, you might say, is repurposed to death. And if you're in business for yourself or your talents include but are not circumscribed by your camera gear, the rest of the suite has some interesting new capabilities.

    In the last few weeks, we've focused on the two main applications we rely on: Dreamweaver and InDesign. But at boot camp we were impressed by the evolution of Illustrator as its interface absorbs more of what made Freehand so popular and by the radical change in just how Flash does animations.

    Flash introduces a whole new object-based model without abandoning the frame-based model it has always employed. Where you had to learn the old method to do an animation in Flash, the new model makes it easy to animate anything.

    We've had our late nights making Flash ads like the newsletter banners you see on the site. But at boot camp we were animating oil derricks and snakes as easily as we used to make ashtrays at summer camp.

    We're happy to answer your questions about either of those application. But for now, we'll conclude this overview with a few notes from our experiences with Dreamweaver and InDesign.

    DREAMWEAVER | Back to Contents

    We had been working on an experimental Web site before CS4 arrived. The site taps into Adobe's free Spry framework for Ajax to enhance the user interface with collapsible panels and slide shows. Dreamweaver has offered support for Spry in CS3 but CS4 takes it a lot further, so we opened our prototype home page in Dreamweaver.

    Our usual tool is a simple text editor with our browser open on the page we're working on. It's a pretty efficient approach although it has it's drawbacks.

    Working with Dreamweaver had some advantages. The breadcrumb file dependency display above the code window was a real blessing, letting us switch between the source, the CSS and any JavaScript called by the pages to work on one problem or another.

    On our ancient system, the Live View mode that renders the code as if you were in a real browser wasn't as convenient as switching to our browser and reloading the page. And the Design display, when using sophisticated Spry techniques like panels and accordians, wasn't very helpful either.

    The worst problem, though, was selecting full lines. For some reason the program insisted on not selecting the first tab in a line.

    We did like the autocompletion and code verification utilities, although we inadvertently closed some divs that the verification only hinted at.

    In some cases, difficult divs were debugged by inspecting the controlling styles and properties. There's a lot to this that we appreciated, allowing us to edit the CSS using dialog boxes rather than CSS. The advantage isn't in the forms so much as being able to see all the possible sources that can affect the object in question and being able to apply a change without committing to it.

    Dreamweaver is a code-oriented approach to HTML editing, although it's come a long way in displaying what the code describes and letting you easily find and edit what controls the appearance.

    INDESIGN | Back to Contents

    We spend a lot of time in InDesign, using it as our word processor when we aren't composing pages in it. We've always been annoyed it won't scroll the active page up when you keyboard beyond the bottom of the window. And CS4 doesn't fix that -- at least on the PowerPC. We had less trouble with that on the Intel machine, oddly.

    But the application frame was a real blessing for our InDesign work, blocking out the distracting background of other open documents (we seem to be running half a dozen applications all the time) and making obscure panels just a click away. For some reason InDesign has always required a few more clicks than we like to apply a style or perform some routine operation.

    The most exciting thing about InDesign, though, is also one of the more dispiriting things about it.

    There was a time when graphic designers were rooted in the soil watered by ink and solvents. They came from printing backgrounds and understood page creep and bleeds and undercolor removal and the foolishness of reversing eight point serif type. No more. Today's graphic designer learns the trade on the Web and only acquires a printing sensibility press check by expensive press check.

    InDesign has always been a tool for print production, the land where a page has dimensions, but in CS4 it is making a bold move into Web production with a Flash export that can add navigation buttons to pages.

    The goal is to give print production pros some Web cross-over capability without requiring them to learn a new application. And it works. But it does make us sad.

    CONCLUSION | Back to Contents

    How old is our hardware, we kept wondering, as we worked through the suite the last few weeks. Seems like only yesterday we broke open the piggy bank to buy this thing and only this morning we got everything running smoothly on it. But in fact it was made in July 2004. That's a good four years ago and long before the Intel revolution.

    So we were surprised we could run CS4 on it at all and certainly won't base our shipping product review on it. We know better from running CS4 on a current Mac Pro at boot camp.

    But there's a lesson in there.

    To really enjoy the benefits of CS4, you need recent hardware (and, really, we wouldn't have it any other way). Much of what CS4 can do is simply disabled without a powerful GPU.

    But if you've got recent hardware, you're in for a treat. The move to GPU code is a big performance hit. And, as they say at Adobe, performance is the best feature of all. There's nothing to learn to take advantage of it.

    That may be the most compelling reason for the upgrade. But we've found plenty of others, too. It may be over 18 months since the last upgrade by time CS4 ships, but you have to wonder if anybody ever sleeps at Adobe.



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    ADOBE 9A0-067 Exam (Premiere/Encore/OnLocation(R) CS3 ACE) Detailed Information



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