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9A0-054 - Adobe Photoshop CS3 ACE - Dump Information

Vendor : ADOBE
Exam Code : 9A0-054
Exam Name : Adobe Photoshop CS3 ACE
Questions and Answers : 148 Q & A
Updated On : February 22, 2019
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9A0-054 Questions and Answers

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9A0-054 Adobe Photoshop CS3 ACE

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9A0-054 exam Dumps Source : Adobe Photoshop CS3 ACE

Test Code : 9A0-054
Test Name : Adobe Photoshop CS3 ACE
Vendor Name : ADOBE
Q&A : 148 Real Questions

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ADOBE Adobe Photoshop CS3 ACE

Adobe Photoshop CS3 extended (First look review) | Real Questions and Pass4sure dumps

1 Sep, 2007 by using: Ron LaFon A Photoshop for the technical at coronary heart.

trying to explain what's new in Photoshop — any edition — is like making an attempt to trap the essence of The Lord of the Rings trilogy in 10 words or fewer. You may be concise, but you lose a lot of the subtleties. complete books have been written about simply portions of Photoshop's capabilities, so I may not spend lots of time attempting to define what's new. For a better seem, discuss with the Adobe internet website at i'll, however, take a very quick examine a very new version of Photoshop — Adobe Photoshop CS3 prolonged. or not it's Photoshop geared to those within the technical hobbies.

The software's features present a lot to movie, video, and multimedia authorities and to picture and web designers using 3D and motion in their creations. Manufacturing and clinical professionals additionally will find tons of use here, as will architects, engineers, and scientific researchers. With this unlock, you get every little thing it truly is protected in Photoshop CS3, in addition to tools for enhancing 3D and action-based content and performing image analysis.

Photoshop CS3 extended now directly helps a number of 3D file formats: U3D (no shock there), 3DS, OBJ, Collada, and Google KMZ. Native support is supplied for files with 1–1.5 million polygons (figures 1 and a pair of). you could import, view, and interact with most 3D models, and you'll without difficulty render and contain 3D content into your 2d composites and edit latest textures on 3D models without delay within the utility to look the outcomes immediately.

The Vanishing point feature has been more desirable with 3D help in Adobe Photoshop CS3 extended, so you can edit in viewpoint on numerous surfaces — even these linked at angles other than 90 levels. You also can measure in perspective; wrap pictures, photographs, or textual content around distinct planes; and output 2d planes as 3D models.

New measurement tools in Adobe Photoshop CS3 extended permit you to extract quantitative guidance from images. that you can calibrate or set the scale of a picture then use any of Photoshop extended's selection equipment to outline and calculate distance, perimeter, area, or different measurements. you could record records elements in a measurement log and export information, together with histogram records, to a spreadsheet for extra analysis.

Adobe Photoshop CS3 extended contains an Animation palette that means that you can create an animation from a series of photographs. After an animation has been defined and created, you could export it to a large choice of codecs, together with QuickTime, MPEG-four, and FLV.

simply before the editorial cut-off date for this assessment, Adobe launched a free plug-in allowing users to go looking and down load 3D models from Google 3D Warehouse without delay from inside Adobe Photoshop CS3 extended. This free plug-in is accessible in the Adobe Labs component to

Adobe has taken a close examine how a wide selection of valued clientele use Photoshop in day-to-day work. The result is a version that combines all the stunning modifying, compositing, and picture-manipulation equipment that make Photoshop one of the crucial premier functions of our time. Adobe has achieved this fantastically neatly, seamlessly blending an stronger and up to date edition of its premiere image-oriented utility with further technical tools.

For a more finished record of points in Adobe Photoshop CS3 or CS3 prolonged, consult with here you will find a wealth of product tips, in addition to examples and case histories that exhibit how people are the usage of these items.

device requirements for Adobe Photoshop CS3 prolonged, windows version, include a device in keeping with an Intel Pentium 4, Intel Centrino, Intel Xeon, or Intel Core Duo or appropriate processor working Microsoft windows XP with carrier Pack 2 or home windows Vista home premium, company, ultimate, or business (licensed for 32-bit editions). The system also should have as a minimum 512 MB of RAM and 1 GB of accessible complicated disk area (additional free house is required all through installing) and a DVD-ROM pressure.

A video display with at least 1,024 x 768 decision and a sixteen-bit or more suitable video card is required. Some 3D aspects in Photoshop CS3 extended require a DirectX 9–in a position photos card with at the least 64 MB of VRAM. an internet or mobilephone connection is required for product activation, and QuickTime 7.0 is required to make use of the QuickTime points. online functions, together with however now not constrained to Adobe stock photos and Acrobat connect, might also no longer be obtainable in all languages and currencies.

The Macintosh version of Adobe Photoshop CS3 prolonged requires a PowerPC G4 or G5 or multicore Intel processor Macintosh operating Mac OS X v.10.4.8. you're going to need at least 512 MB of RAM and a pair of GB of purchasable hard disk area (extra free space is required all over product installing). you'll additionally want a DVD-ROM force for setting up. As with the home windows edition of Photoshop CS3, you'll need a reveal in a position to as a minimum 1,024 x 768 resolution with a 16-bit or more suitable video card. Some 3D facets in Photoshop extended require an OpenGL 1.4–competent graphics card with at least 64 MB of VRAM.

Adobe Photoshop CS3 extended is attainable for an estimated road expense of $999, and Adobe Photoshop CS3 has an estimated expense of $649. Licensed house owners of Photoshop CS2, Photoshop CS, or Photoshop 7.x can upgrade to Adobe Photoshop CS3 for $199 or to Adobe Photoshop CS3 extended for $349. Photoshop aspects users can improve for $899. Licensed homeowners of Photoshop CS2, Photoshop CS, or Photoshop 7.x are eligible for special improve pricing to definite editions of Adobe CS3 as well.

Photoshop has lengthy been an extremely constructive application for design professionals in the visualization and digital content introduction events, but the addition of guide for 3D and the ability to achieve quantitative in addition to qualitative data from photographs adds incredible depth and capabilities to this already remarkably equipped product. With its additional integration with Adobe Lightroom and magnificent facility with digital pictures, Adobe Photoshop CS3 prolonged is an exceptional product and a extremely helpful device for design professionals. particularly advised.

Ron LaFon, a contributing editor for Cadalyst, is a author, editor, and a pc photos and electronic publishing professional from Atlanta, Georgia. he's a primary at 3Bear Productions in Atlanta.

Photoshop CS3 - the way to open uncooked files? | Real Questions and Pass4sure dumps

uncooked images shop the entire information in a photograph, as compared to JPEG which is what is used when a photo is stored on a reminiscence card. When uncooked pictures are developed the usage of Adobe Photoshop, it offers astounding aspect in the image. To open a uncooked photo in Photoshop CS3,reproduction each uncooked photo on your tough disk. Open the uncooked photos within the Photoshop CS3 and if you happen to see any multimedia file it really is grayed out, it capability that a plug-in from Adobe is required. Go to, download updates and now go to digicam raw replace. choose from an inventory of multimedia supported cameras and comprise updates from working programs for your desktop. comply with the guidance for manually or instantly downloading the software. subject I even have installed Photoshop CS3 and am the usage of a Canon EOS 450D camera. i'm attempting to edit raw photographs the use of Photoshop CS3 however they may not open. I also downloaded the camera's uncooked 3.7 application and followed all the downloading directions on this web page:

This didn't support. once I are trying to open a uncooked photo in photoshop CS3 i get this message:

could not finished your request since it isn't the appropriate sort of document answer First, you ought to download Adobe digicam uncooked Plug-In four.1.1 right here

To deploy with Adobe creative Suite 3 or Photoshop CS3:

  • Exit Photoshop CS3.
  • Open My desktop.
  • Double-click native Disk (C:).
  • Navigate to: C:\program data\average info\Adobe\Plug-Ins\CS3\File codecs
  • flow the present digicam raw.8bi plug-in to an additional area (for instance, a new folder for your laptop).
  • be sure you retain this edition in the event you need to revert returned.
  • reproduction the camera raw plug-in, digicam raw.8bi, from the down load into the same folder as in step four.
  • Launch Photoshop CS3 or Adobe Bridge.
  • be aware: If regularly occurring camera thumbnails appear in Adobe Bridge, observe these steps:

  • investigate to make certain the plug-in become installed within the proper listing in step four above.
  • delivery Bridge.
  • choose tools > Cache > Purge principal Cache.
  • Now which you could open the .CR2 raw information in Adobe Photoshop CS3.

    note due to xpcman for this tip on the discussion board

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    Adobe to carry Photoshop CS3 beta Friday | Real Questions and Pass4sure dumps

    Adobe has announced it's going to introduce on Friday a beta edition of the widespread Adobe Photoshop CS3 software to "enable shoppers to extra comfortably transition to the newest hardware systems, particularly Apple's new Intel-based mostly programs." The beta, first previewed in early September, is attainable as a usual Binary for the Macintosh platform, in addition to for Microsoft home windows XP and home windows Vista computers. As referred to in the past, the remaining transport release of Adobe Photoshop CS3 is planned for Spring 2007. filled with new facets, Photoshop CS3 beta also contains a pre-liberate edition of a major upgrade to Adobe Bridge, as well as a preview release of the all-new Adobe gadget crucial. The application can be be obtainable at its Adobe Labs web page within the early hours Pacific normal Time on December 15 and will require a sound serial quantity.

    Photoshop valued clientele can use Adobe equipment valuable to design, preview, and check compelling mobile content material, created above all for smaller screens. This new tool, integrated in the Photoshop CS3 beta, simplifies and quickens the creation of cell content through a preview environment and built-in machine profiles.

    "this is a thrilling time for the Mac, and Adobe wanted to ease the flow to new Intel-based programs with a preview unencumber of Photoshop CS3," observed John Loiacono, senior vice chairman of creative solutions enterprise Unit at Adobe. "We did not want to depart windows shoppers out of the party, so the beta is available to every person within the artistic business's most passionate person community -- no matter what their platform choice. We nonetheless have some surprises in keep, but this beta gives clients an early opportunity to peer the vigour of a further incredible Photoshop free up, optimized and tuned to run natively on the newest hardware and operating techniques."

    To make the most of Adobe Photoshop CS3 beta, shoppers require a serial number from either Adobe Photoshop CS2, Adobe artistic Suite 2, Adobe artistic Suite production Studio, Adobe Design Bundle, Adobe net Bundle or Adobe Video Bundle. Adobe Photoshop CS3 beta is available in English simplest. consumers who have a valid serial quantity for all different language versions of qualifying Adobe items can down load the utility. with out a serial number, users can nonetheless down load Adobe Photoshop CS3 beta with a two-day closing date. The business stated that purchasers have to register online with Adobe or have an latest membership account to entry the application.

    Adobe recommends that users have either Mac OS X 10.four.8 (or "Leopard" 10.5), 1GHz PowerPC G4 or G5 processor or an Intel-based mostly Mac. The Photoshop CS3 beta will expire soon after the launch of Photoshop CS3 in Spring 2007. details on ultimate pricing, gadget necessities and availability have yet to be decided.

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    Adobe Photoshop CS3 ACE

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    Adobe Photoshop CS3 Extended (First Look Review) | real questions and Pass4sure dumps

    1 Sep, 2007 By: Ron LaFon A Photoshop for the technical at heart.

    Trying to describe what's new in Photoshop — any version — is like trying to capture the essence of The Lord of the Rings trilogy in 10 words or fewer. You might be concise, but you lose a lot of the subtleties. Whole books have been written about just portions of Photoshop's capabilities, so I won't spend a lot of time trying to define what's new. For a better look, visit the Adobe Web site at I will, however, take a very brief look at a totally new version of Photoshop — Adobe Photoshop CS3 Extended. It's Photoshop geared to those in the technical pursuits.

    The software's features offer much to film, video, and multimedia professionals and to graphic and Web designers using 3D and motion in their creations. Manufacturing and medical professionals also will find much of use here, as will architects, engineers, and scientific researchers. With this release, you get everything that's included in Photoshop CS3, as well as tools for editing 3D and motion-based content and performing image analysis.

    Photoshop CS3 Extended now directly supports several 3D file formats: U3D (no surprise there), 3DS, OBJ, Collada, and Google KMZ. Native support is provided for files with 1–1.5 million polygons (figures 1 and 2). You can import, view, and interact with most 3D models, and you can easily render and incorporate 3D content into your 2D composites and edit existing textures on 3D models directly within the application to see the results immediately.

    The Vanishing Point feature has been enhanced with 3D support in Adobe Photoshop CS3 Extended, so you can edit in perspective on multiple surfaces — even those connected at angles other than 90 degrees. You also can measure in perspective; wrap images, graphics, or text around multiple planes; and output 2D planes as 3D models.

    New measurement tools in Adobe Photoshop CS3 Extended allow you to extract quantitative information from images. You can calibrate or set the scale of an image then use any of Photoshop Extended's selection tools to define and calculate distance, perimeter, area, or other measurements. You can record data points in a measurement log and export data, including histogram data, to a spreadsheet for further analysis.

    Adobe Photoshop CS3 Extended includes an Animation palette that lets you create an animation from a series of images. After an animation has been defined and created, you can export it to a wide variety of formats, including QuickTime, MPEG-4, and FLV.

    Just before the editorial deadline for this review, Adobe released a free plug-in allowing users to search and download 3D models from Google 3D Warehouse directly from within Adobe Photoshop CS3 Extended. This free plug-in is available in the Adobe Labs section of

    Adobe has taken a close look at how a wide variety of customers use Photoshop in day-to-day work. The result is a version that combines all of the superb editing, compositing, and image-manipulation tools that make Photoshop one of the premier applications of our time. Adobe has done this superbly well, seamlessly blending an enhanced and updated version of its premiere image-oriented application with additional technical tools.

    For a more comprehensive list of features in Adobe Photoshop CS3 or CS3 Extended, visit Here you'll find a wealth of product information, as well as examples and case histories that show how individuals are using these products.

    System requirements for Adobe Photoshop CS3 Extended, Windows version, include a system based on an Intel Pentium 4, Intel Centrino, Intel Xeon, or Intel Core Duo or compatible processor running Microsoft Windows XP with Service Pack 2 or Windows Vista Home Premium, Business, Ultimate, or Enterprise (certified for 32-bit editions). The system also needs to have at least 512 MB of RAM and 1 GB of available hard disk space (additional free space is required during installation) and a DVD-ROM drive.

    A monitor with at least 1,024 x 768 resolution and a 16-bit or greater video card is required. Some 3D features in Photoshop CS3 Extended require a DirectX 9–capable graphics card with at least 64 MB of VRAM. An Internet or phone connection is required for product activation, and QuickTime 7.0 is required to use the QuickTime features. Online services, including but not limited to Adobe Stock Photos and Acrobat Connect, may not be available in all languages and currencies.

    The Macintosh version of Adobe Photoshop CS3 Extended requires a PowerPC G4 or G5 or multicore Intel processor Macintosh running Mac OS X v.10.4.8. You'll need at least 512 MB of RAM and 2 GB of available hard disk space (additional free space is required during product installation). You'll also need a DVD-ROM drive for installation. As with the Windows version of Photoshop CS3, you'll need a display capable of at least 1,024 x 768 resolution with a 16-bit or greater video card. Some 3D features in Photoshop Extended require an OpenGL 1.4–capable graphics card with at least 64 MB of VRAM.

    Adobe Photoshop CS3 Extended is available for an estimated street price of $999, and Adobe Photoshop CS3 has an estimated price of $649. Licensed owners of Photoshop CS2, Photoshop CS, or Photoshop 7.x can upgrade to Adobe Photoshop CS3 for $199 or to Adobe Photoshop CS3 Extended for $349. Photoshop Elements users can upgrade for $899. Licensed owners of Photoshop CS2, Photoshop CS, or Photoshop 7.x are eligible for special upgrade pricing to certain editions of Adobe CS3 as well.

    Photoshop has long been an extremely useful application for design professionals in the visualization and digital content creation pursuits, but the addition of support for 3D and the ability to obtain quantitative as well as qualitative data from images adds great depth and capabilities to this already remarkably capable product. With its additional integration with Adobe Lightroom and superb facility with digital images, Adobe Photoshop CS3 Extended is an exceptional product and a very useful tool for design professionals. Highly Recommended.

    Ron LaFon, a contributing editor for Cadalyst, is a writer, editor, and a computer graphics and electronic publishing specialist from Atlanta, Georgia. He is a principal at 3Bear Productions in Atlanta.

    Adobe Photoshop CS3 | real questions and Pass4sure dumps

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  • Universal, baby!

    Adobe Photoshop CS3 Manufacturer: AdobeOperating system support: Windows XP SP2, Vista Home Premium or better, Mac OS X 10.4.8Price: Photoshop CS3: $649 (upgrade from Photoshop 7, CS, or CS2: $199); Photoshop CS3 Extended: $999 (upgrade from Photoshop 7, CS, or CS2: $349) — shop for Photoshop CS3

    Well, it has arrived—probably the most-anticipated program for Intel Macs has made its way to Apple's newest CPU platform, and you can almost hear the collective sigh of relief from Mac users (it's only slightly louder than the mumbles of "don't do this to us again" from Adobe). But CS3 isn't just a small update—it's chock full of enough new stuff that's Adobe feels it's now worth branching out into two different versions: Photoshop CS3 and Photoshop CS3 Extended. Don't worry though—all of the Photoshop CS2 features are in still the standard edition and both include Bridge CS3. But don't just take my word for it.

    You'll notice what's not mentioned there: ImageReady. Adobe has axed it completely and has instead replaced it with Fireworks CS3, which is sold in a separate web suite package or as a standalone program. But don't worry—you don't need to get Fireworks to do simple animated GIFs since the ImageReady frame-based animation palette is incorporated into Photoshop CS3 Standard. Still, not everything from ImageReady made it in, and some beta users were already lamenting the loss of JavaScript rollovers for slices. It also seems that you can't open an animated GIF to show the animated frames anymore—you have to have the source PSD file.

    My animated GIF:

    It's a fake!

    The GIF opened in Photoshop CS3, showing only the first frame:

    It's not nearly as funny in Photoshop CS3.

    This is the same behavior that Photoshop CS2 had, but if I feel like it's a bit of a loss to not provide all the features that were in both ImageReady CS2.

    Anyway, I'm getting ahead of myself here so before I start slinging any mud, let's get back to basics.

    System requirements


  • PowerPC® G4 or G5 or Intel processor
  • Mac OS X 10.4.8
  • 512MB of RAM
  • 2GB of available hard disk space
  • DVD-ROM drive
  • 1024x768 monitor resolution with 16-bit or greater video card
  • Some 3D features in Photoshop Extended require an OpenGL 1.4 capable graphics card with at least 64MB of VRAM
  • Windows

  • Intel® Pentium 4, Intel Centrino®, Intel Xeon, Core™ Duo (or compatible) processor
  • Microsoft® Windows XP with Service Pack 2 or
  • Windows Vista™ Home Premium, Business, Ultimate or Enterprise (certified for 32-bit editions)
  • 512MB of RAM
  • 1GB of available hard disk space
  • DVD-ROM drive
  • 1024x768 monitor resolution with 16-bit or greater video card
  • Some 3D features in Photoshop CS3 Extended require a DirectX 9 capable graphics card with at least 64MB of VRAM
  • Notice the larger disk space requirements for the Mac—"Universal" is city talk for "two versions."

    Test hardware

    MacBook Pro Core Duo 2.0 GHz

  • 2GB RAM
  • Mac OS X 10.4.9
  • Power Macintosh G5 Dual 2.0GHz

  • 4.5GB RAM
  • Mac OS X 10.4.9
  • Interface

    CS3 overall is a huge release for Adobe and they are rolling out a veritable truckload of applications this year, so the company has decided to overhaul the marketing. With that comes new icons. You can see a color wheel with all the respective product icons here:

    Sadly, it looks like turd brown is getting no love.

    I hated (read: loathed) the CS2 icons since they looked like nondescript Yanni daydreams, so for me, the minimal look of the CS3 ones is a welcome change. Some people will complain that they lack creativity, but if you have to spend any brain time distinguishing what program that is in your Dock or application switcher, then those are bad icons. Check out the night and day difference between a bunch of CS2 and CS3 suite icons in my tiny MacBook Pro Dock.

    Anyway, let's just say that I'm glad this was addressed.

    New palettes

    With the CS3 overhaul has also come a new palette and docking scheme for most of the Creative Suite apps (Dreamweaver and Fireworks still look like Macromedia apps). Instead of my writing a dry description of the new palettes and how they behave, it's easier for me to just show you them in action:

    Click for animation.

    Overall, it's all very handy and does a nice job of conserving space while still giving you access to everything you need. All palettes expand and close accordingly when their respective shortcuts or F-keys are pressed; Tab and Shift-Tab toggle their visibility just like CS2. Also new is the optional one-column toolbar, which is a very welcome addition since it's less distracting when working on smaller laptop screens:

    For the greybeards, it can be made two-column and undocked just like CS2.

    Overall the CS3 interface feels easier on the eyes—the more even, subdued gray and blocking out of the desktop between palettes and full-screen images makes for less visual clutter:

    You suddenly feel like buying Canadian dub. Click for full size.

    Some people are likely going to complain that the look of the new palettes don't conform to Apple's interface guidelines and look more like Windows palettes, but I personally like the less obtrusive X marks over the Aqua gumdrop in this case. But I can still hear the tank treads starting to roll for the world's most idiotic flame war...

    I do have two gripes with the new CS3 palettes though: within the full-sized docked panels, lower palettes become moving targets. When you switch a panel at the top to something that's larger, all the ones below slide up or down according to the size of the top palette and vise versa. This takes some getting used to and unfortunately, if you choose to have it the old way with lined-up palettes, but not docked to the right side, you can't collapse the palettes to icons. The middle-of-the-road solution is a slightly clunky mix of the two schemes:

    It's not as pretty but at least the palettes don't affect the ones above/below when switching between tabs.

    That is a slight nuisance you get used to but a real issue I have with the Photoshop CS3 interface is Exposé behavior with full-screen documents. In CS2, full-screen images didn't pose a problem with Exposé:

    But in CS3, it trips up:

    It's doesn't seem to be the fault of the new docking scheme, since dragging between full-screen documents in Illustrator CS3 works fine. Considering that I'm probably not the only one who has made this action second nature, losing this by fault of the app isn't really an option. It needs to be fixed quickly because users shouldn't have to give up working this way, especially since it's exactly what Exposé is made for. But overall, the CS3 interface and new icons create a really clean workspace that feels subdued but professional. Now, onto the meat of the program...

    Additions to tools, adjustments and filters

    It goes without saying that a pretty face alone isn't enough to make an upgrade—they call that version the Scarlett Johansson edition—so let's look at the new features that Adobe has thrown in to convince us that they can play the professional part. All the things mentioned here are in the Standard edition as well as Extended; the features exclusive to Extended are covered clearly later.

    Quick Selection tool

    As a tool borrowed from Photoshop Elements, the Quick Selection tool is designed to make area and object selection easier. It's sort of like the Magnetic Lasso tool combined with the Magic Wand tool with a small brain thrown in for good measure:

    Click for animation.

    As you can sort of tell from the screen movie, it can be a little awkward getting great results in low-contrast situations and it's basically useless for hair, so it's no replacement for the Extract tool. That said, it does an good quick job for selecting solid outlines with clean edges:

    The alternative for the selection above—making an initial area selection and then using the color range selection for the sweater—is much slower and produces basically the same results. The Quick Selection tool is just that—quick—and while it is limited, Adobe in clearly encouraging this to be used in conjunction with another new feature.

    Refine Edge

    Selections and masks often go through a lot of filtering themselves to accommodate for things like image focus and edge transitions so Photoshop CS3 hopes to shorten this process (while making it less esoteric) by putting the controls more upfront and center in the Options toolbar of the selection tools.

    When a selection is made, you hit Refine Edge, and a dialog pops up that lets you interactively do a combination of selection modifications, while being able to preview them in a variety of mask modes.

    Refine Edge in action. Click for animation.

    The Refine Edge will save time since there's no need to do all these operations separately or to enter Quick Mask mode to visually blur the mask to match the image focus. In combination with the Quick Selection tool, it makes for quick and decent quality selections and masks. It's not mind-bending stuff, but it's very handy once you get used to it.

    New curves dialog

    As I pointed out in my Editing your digital images without the mystery tutorials, the curves dialog is the shortest route to powerful color tweaking and it's the bread and butter of professional color adjustment. Adobe knows it and has given it a significant upgrade: it now has a histogram overlay.

    The real benefits of art directing an entertainment magazine: goofy desktops for life.

    This basically means you'll never have to see the Levels palette again just to visually clip in on white and black points; the fewer adjustments you have in your Layers palette, the better. This came at a cost though: to make room for the 256-line histogram, the Curves palette has gotten bigger, and on laptop screens the lost real estate is very noticeable. You'll also notice the Preset popup in the pic above—this is something that has been added to a lot of the common adjustment dialogs and the curves palette comes prestocked with some common tweaks that will help imaging newbies understand what things like an S-curve for contrast looks like:

    To professional retouchers and photographers, the histogram in the new Curves dialog is going to become instantly valuable, but I can't help feel like it's been a long time coming. Still, for my work, it's a huge plus.

    Black and white conversion

    Converting images from color to grayscale typically gives you a very flat image that can't be fixed just by adding contrast so Photoshop CS3 has added a more controlled adjustment (and optional Adjustment Layer) for black and white conversion. Working much like a color filter on a camera lens, the Black and White adjustment gets better contrast and tone by letting you specify colors to suppress and increase. If you don't know exactly what colors need filtering, the conversion process can be made much simpler by just clicking and dragging within the image to adjust the relevant tones. Or you can just start with one of the presets to get a quality you like:

    The true power of the Black and White adjustment: from Al Jolson to Robert Smith in under five seconds.

    Adobe is doing a lot of this click and drag for tweaks in Lightroom and I'm hoping it catches on more since it takes out a lot of the guesswork for color work like this.

    The Black and White adjustment is really great but I do have one small nag: it can't be done in CMYK mode. I'm sure there is a good reason for this technically but this will cost many people time in CMYK to RGB conversion, which isn't particularly fast for larger images. But as you can see, the results are really nice.

    More adjustments Improved brightness and contrast

    In my Photoshop tutorials, I stressed that anyone working with images should stay far, far away from the Brightness and Contrast adjustment in Photoshop, since it's basically like dumping white or black paint into every part of your image, with no attention to clipping blacks or blowing out highlights. The even bigger problem is that this feature is so intuitively named that almost any Photoshop newbie will reach for it thinking that this is the best way to adjust brightness and contrast (go figure).

    So Adobe has done us all a favor and overhauled it to be more of an exposure or gamma-like adjustment, making it impossible to get the gross posterized garbage that was the trademark of the old adjustment. But rest assured, if you want to ruin your images, the old style of adjustment is available by checking "Use Legacy" in the dialog. I'm sure that I'm not alone in thinking that this button should be under thick glass.

    Photomerge, Auto-Layer Blending and Alignment

    Previously, Photoshop's ability to deal with panoramic software was very basic and didn't give much of the control or quality of stitching that third-party panorama tools have been providing for years so Adobe has stepped up these tools in hopes of catching up. The new layout options in File/Automate/Photomerge provide a number of methods for controlling how images are joined into panoramas:

    All that stuff at the left, she's new.

    For most panoramic shooting, it proves to be very accurate, with very clean joins (no noticeable fading between shots), all with very little work required.

    The overlapping portions can be very complex.

    On closer inspection, you see how the layers aren't mixed with a soft gradient mask:

    The two layers blended.

    The left tile hidden.

    This absolute edge makes a lot of sense since it's generally soft gradient blends that give away panorama composites. The only drawback is that Photoshop generally needs quite a bit of overlap to do this smart blending and it doesn't fare as well as in situations with more ambiguous intersections:

    The waves and relatively small amount of overlap choke the auto-alignment of Photoshop's Photomerge, leaving one shot completely out while the left portion just chills below.

    In cases like that, it should be falling back to file names or use other tricks that consumer-level panorama tools use to know how it should tile the image. In the above image, it was also annoying to bring the whole scene together since you can't shift-select portions and move around completed areas in the interactive mode, you have to break the whole thing to realign them one by one. That needs to be addressed in future versions for sure. But if you are doing less messy merges with accurate overlaps, Photomerge works very well and it's definitely replaced the other tools that I had been using.

    Auto-align and auto-blend layers

    Photoshop leverages this new smart blending tech for panoramas in the new auto-alignment and blending of layers feature. Basically, it's like the panorama tool, but you just drag the layers into one image, shift-select them in the Layers palette, and select Edit/Auto-Align Layers... and then Photoshop does the hard work.

    Auto-Align and Auto-Blend seamlessly joins my badly scanned art book pages

    I think that this, more than the panorama tools, is what will appeal to professionals since panoramas tend to be hobbyist or once-in-while type things (I've just offended someone who makes a living doing panoramas). It's powerful stuff and considering how it just eliminated the ugly hotspot in the joined scans above with no work on my part, it's fair to say that it's going to be a popular feature.

    Clone tool revisited

    Like curves, the Clone tool is a staple of day-to-day Photoshop work and any update to it is likely to affect a lot of people. The latest addition is the ability to more finely control what layers are sampled when cloning:

    This alone would be okay but the really welcome feature is the new ability to turn off sampling of Adjustment Layers when cloning from other layers.

    I know a lot of people are feeling the familiar pain seeing that light mark caused.

    It's definitely one for the "Why didn't they have this in there to begin with?" pile, but what can you do? It's in now and it's going to make a lot of photographers' and retouchers' lives easier. My only complaint now is that this "ignore adjustment layers" feature now seems to be glaringly missing from other things like the Color Replacement Brush, which often works much like the Clone with reference to layer sampling. Baby steps, I guess.

    Clone Source palette

    Also included in the Standard edition is the Clone Source palette, which lets you select up to five separate sources for the cloning/healing tools as well as letting you perform translations on the clone source itself.

    The Clone Source palette: like a temporary scrapbook that can also sample other documents.

    For most retouching, you will probably find the overlay option distracting and redundant and it should only really be needed in cases like above or for cloning over time for animations, which is an Extended-only feature.

    These filters are a lot smarter Smart filters

    With Photoshop CS2 came Smart Objects—the special layer format for non-destructive transformations, and if my own workflow is any indication of the majority, they've become essential for shortening the time it takes to go from mockup to approved final art. In CS3, Adobe has upgraded Smart Objects to include Smart Filters that can be edited at any time, much like After Effects filters.

    A vector Smart Objects with an organic-feeling Filter Gallery filter.

    Smart Filters, like blending mode effects, can be turned off and on—individually or all at once—and they can be reordered at any time to give different results. You can also option-drag smart filters to other Smart Objects, meaning that you never again have to remember what exact setting you used the last time you wanted another layer to receive the same filtering. On top of that, you can mask out the Smart Filters, making for some serious control over how a layer is processed.

    Gone are the days of having to have old hidden layers should you want to fall back to an unfiltered version. Also, because Smart Objects can be opened and the contents edited separately, this has great potential for shortening the time it takes to go from mock-ups to final art. Buy the stock, open the Smart Object and drop in the high res, save the temp file, and the layer updates in the master document, filters and all. For heavily filtered layers, this gives you a lot of freedom to not have to worry about what values were used; you can just concentrate on working.

    Finally, you can also set apply modes and transparency for the individual Smart Filters by clicking the slider icon to the right of the filter:

    Mechadeer gets a halftone overlay.

    This has the added benefit of saving time and layer clutter.

    But there's no magic in the way that Photoshop does things here, so if you have a stack of five filters, a change to one will force them all to refresh. But unlike After Effects, caching is smarter and changes to blend mode or other layers won't force a refiltering. Just note that while any value-based filters (i.e., not brush-like filters like Liquify) can work as Smart Filters, third-party plugins will need to explicitly add a flag to be used as Smart Filters. The official reasoning for this was that some filters would constantly open up their dialogs whenever a change was made to the filter stack. But if you want to make your filters Smart Filter aware by yourself, Adobe includes a JavaScript called "EnableAllPluginsForSmartFilters.jsx" that will let you force all filters to be Smart Filter-compatible. Just look in the Scripting Guide/Sample Scripts folder installed with the application.

    The Noise Ninja plugin instantly works as a Smart Filter if you install and run the script above. Compatibility and Smart Filters

    All these newfangled features are great but since Photoshop still only has one .PSD document version, what happens when you open a Smart Filter layer in an older Photoshop? When you open a document with a lot of CS3 things like Smart Filters and 3D layers in Photoshop CS2, you're told that the document contains unknown data and that it will be thrown away:

    If you're scared of losing image data, you can just read the flattened composite that is saved with the file, but fortunately, it seems that the Photoshop team has done a very good job of not losing much in the translation as 3D layers and layers with Smart Filters imported properly but just don't have their editable qualities intact.

    Document in Photoshop CS3

    Document in Photoshop CS2

    Unless my eyes are broken, those look identical. Photoshop CS2 seems to be using the cached layer data and hasn't tossed away anything needed for the image to render properly. It's nice to know that if a file isn't flattened and given to someone with an older version of Photoshop, that they aren't going to end up printing something you didn't want. Thanks for not getting us fired, Photoshop CS3.

    Camera RAW 4

    Another popular feature of Photoshop is its included RAW converter and aside from just new camera support, CS3 brings expanded RAW conversion tools and compatibility for edits done in Lightroom. Although not all tweaks done in Lightroom are fully editable, certain features the app have been brought to ACR 4: The Nondestructive Clone, Heal tools, Fill light and Black and White conversion. The latter works much like the Black and White adjustment within Photoshop, except it inexplicably lacks the ability to click and drag inside the image to edit the sampled color, which is a shame. As an added bonus, you can now open JPEGs in ACR (specified globally in the applications preferences).

    My panorama JPEG with a nondestructive Heal within ACR 4

    I won't go into a review of ACR 4 here since it's the same RAW conversion engine that Lightroom uses, which I previously reviewed. It's safe to say that anything you see in the Lightroom RAW conversions, you will see in Photoshop CS3's. That said, it's a very good RAW converter with very up-to-date support for a lot of newer cameras.

    Vanishing Point

    Vanishing Point was new in CS2 and in CS3. It's received some tweaks to make it less about perspective cloning on perpendicular faces, and image planes can now be interactively rotated (by holding option/alt) to non-right angles. That will make it more versatile for sure but another new feature with wider appeal is the ability to now copy and paste art into the perspective grid to map onto objects:

    Click for animation

    It's not hard to imagine this becoming commonly used since unlike just faking it with Free Transform distortion, the perspective grid creates a mesh that obeys the rules of perspective, highlighting a mesh in red when it doesn't conform properly to these laws. Now, that's not to say that the results are always predictable:

    The bottom plane was pulled directly off of the top face, so there isn't much explanation for the orientation problem. Click for animation.

    What also makes Vanishing Point a bit tough to work with is that you can't rotate plane edges after they have a sub-plane extended. As it is, you have to delete extended planes to make a tweak to a parent plane's angle. Overall, Vanishing Point in CS3 has received some nice changes but it still could be less finicky to use.

    Extended-only Vanishing Point features

    One of the subtler enhancements to Vanishing Point is the ability to measure in perspective. You set an initial measurement with the ruler tool within the VP interface and then enter an absolute value that you know and all future measurements are calculated based on that. These measurements are retained with the document data and are available any time you open the Vanishing Point window.

    I know that the typical street board is 7.5" wide, so I can get a general idea of the flat part's length by using the measure tool within Vanishing Point.

    I wouldn't build a house with these measurements but it's accurate enough that you could, say, make a wall poster that goes around a door by measuring a low res photo of the room, knowing just the height of the ceiling and when you have a large Vanishing Point grid set up, you can quickly get estimates of the lengths by double clicking the plane borders.

    Knowing that the door has 12" clearance, you can deduce that jumping from the top of this building is a bad idea. Click for animation.

    You wouldn't send final art with those measurements, but you could definitely start the work based on them and do slight adjustments when you receive the real figures. Anyway, it beats sitting in front of your monitor with a ruler and a calculator.

    Features unique to Photoshop CS3 Extended

    It's time to switch gears from the across-the-board features of Photoshop CS3 and concentrate on things that Adobe reserves for the more expensive Extended edition. Strap in.

    Advanced HDR image editing

    One of Photoshop CS2's major weaknesses was its handing of 32-bit HDR images. Although it would let you clone and adjust exposure, editing was otherwise extremely limited. The Standard version of CS3 still allows for the same limited editing of CS2 but CS3 Extended allows for some more common retouching tools and filters: you can use layers with masks, more adjustments/Adjustment Layers, more filters and the brush tools can now be used on 32-bit images.

    32-bit images can also contain Smart Objects and Smart Filters with custom blend modes.

    This isn't going to convert many Photographers to 32-bit, but for the game developers and 3D artists who need 32-bit for image-based lighting or environment maps, it will make it much easier to touch up existing files or make composites within 32-bit mode.

    Also beefed up is the Merge to HDR feature for making 32-bit images from multiple 8-bit exposures. The smarter tech from layer auto-alignment has been incorporated into the feature so much less work needs to be done if you weren't using a tripod at the time of shooting.

    Sure, it would have been nice to see 32-bit images made as friendly and as editable as 8-bit ones, but that's easier said than done and I think CS3 goes a long way to address the limitations of Photoshop CS2.

    3D layers and texture editing

    Probably the most surprising addition to Photoshop CS3 is the new 3D engine. PSD images can now contain fully-editable 3D layers and those 3D layers can then be subgrouped within Smart Objects for Smart Filtering. It sounds rather convoluted but it makes sense when you get into the mindset of what each level of subgrouping does and there are clear markers on the layer types to show you what is what.

    A 3D layer is indicated by the cube icon in the Layers palette. Mapped textures are shown below.

    When you place or open a 3D file, Photoshop prompts you for the size of the layer or document:

    Depending on the complexity of the model and size of the textures, rendering time can take from a second to however long but it hasn't choked on any of the larger models I've thrown at it. The quality of the rendering is a high-quality OpenGL/Direct-X one which supports bump mapping and existing lights and if you don't have an adequate 3D card, Photoshop will fall back to software rendering.

    A stock 3D model renders with smoothed normals and transparency

    File support is limited to .kmz (Google Sketchup/Earth), .u3d (Acrobat 3D), .3ds (3D Studio) and .obj (Alias Wavefront) files, which are strictly polygonal formats. This may not please everyone in 3D since these are relatively antiquated with a few limitations, but hopefully plug-ins for more modern formats like .fbx are coming from their respective creators.

    All controls for the 3D layers are found in the Options palette:

    The first set of buttons toggles between object and camera transformation:

    The home button resets all transformations that are set in the line of buttons to the right (the last of which is an FOV adjustment for the camera). The View popup jumps between default side, top, left, etc. orientations as well as your bookmarked camera views, with custom lens focal lengths and positions.

    The kids, they love the wide angle.

    Apart from the basic view and orientation stuff, there are also controls for lighting and rendering. The variation of drawing styles is decent but don't expect much from the lighting section—the set light schemes are all pretty similar (with a few crazy color options thrown in for those "gel-lit clown" models) and lighting positions and intensities aren't editable. You can get away from the flatness of the basic lighting though by using an Exposure adjustment and then add Smart Filters to add a bit of grit or bloom to the models for a less plastic feel.

    In about 5 minutes, a plain-looking OpenGL rendering gets the gritty Motorstorm treatment, with the Gaussian blur Smart Filter set to linear dodge mode to simulate bloom.

    If you're looking for more a graphic rendering, you can get a nice line render that works well in a drafting style image:

    Click for animation

    For the architecture people, there is a cross-section option that lets you create that "hey look, there's people in that there building" effect:

    A full model layer set to partly transparent while the layer with the cross-section is set to 100 percent opacity

    Finally, the Options menu includes a playback option for imported models that contain 3D animation. I wasn't able to test this though since the .obj format that Maya exports to can't contain animation.

    Texture editing in CS3 Extended

    When models are imported, all relevant images are loaded into the layers palette and can be double clicked and edited in a separate window. Photoshop is limited to working with the existing UV maps and the model's UV coordinates can't be edited so it is meant strictly as a texture editor, not a modeler in this sense. Images can be resized though if you want, since they will just get mapped into the 1,1 UV space.

    A model for a Quake 3 map I made when I had way too much time on my hands

    Although there's no UV/polygon overlay in the texture window, you can get a good idea of where the joins are by setting the 3D layer to solid wireframe mode in the 3D layer window. It overlays a white wireframe on top of the default smooth rendering.

    The nice thing about editing 3D textures within Photoshop is that you can store everything within the Photoshop file and then export the textures (which can be made as complex and layered as you want) to overwrite the flat originals when you're happy with them. All in all, 3D within Photoshop is very friendly, both for 3D artists and newbies and I think that it will help put 3D into a lot more people's hands.

    3D Layer quirks

    You would imagine that a major feature like this wouldn't make it in completely perfect and there are some things that need to be addressed with 3D layers in Photoshop CS3. The first of these things is that line thickness for the line illustration look can't be changed—the default one-pixel hairline isn't good for print and in an image like this, it's going to get eaten by any slight shift of color plates on press:

    I want the lines around the trucks and wheels to be a graphic effect, but it just looks like a mistake since it's blocky and insignificant at one pixel thick

    The only workaround is to make a new layer and paint in thicker lines from an expanded selection of the white line from the line rendering layer (Refine Edge makes this very easy). This works well enough, but it would be nice to see this rather crucial stroke thickness option added later since I'm sure the illustration style rendering will be very popular in creating a faux toon effect. Another slight annoyance is that if you use Place as opposed to Open for 3D files, Photoshop automatically embeds the 3D layer within a Smart Object, leaving you to open a separate window just to orient the initial state of the layer.

    But these are small quibbles and aside from the Smart Filters, I think that this is a pretty huge upgrade for Photoshop and it has a much wider appeal than most people might think. 3D modeling and rendering is notoriously difficult to learn (It has taken me 6 years of learning Maya in my free time to get to an intermediate level), but the benefits of having 3D for use in images or design is worth it and for obvious cases like architectural firms, package design, or interior decoration, having 3D be more accessible is going to empower a lot of people to visualize things on the cheap. In the best-case scenario, third-party plug-ins will be able to interact with the 3D data itself and not just the output raster content. If that happens, it could be entirely plausible that we could see someone develop a more sophisticated toon renderer, which would then be incredibly overused and you could then curse me for even suggesting that it was a good idea.

    More CS3 Extended goodies Science!

    I'm not going to pretend I know much about scientific research or medicine—other than my briefly impersonating a doctor in kindergarten—so I can't give a very critical look at the new scientific application features in Photoshop CS3 Extended but I can outline what they are for those interested.

    Apart from adding DICOM image and Matlab support, Photoshop CS3 adds some features that will likely appeal to a lot of scientific researchers. It won't be hard for them to find these things either since in CS3 Extended, they're clearly available in the Analysis menu:

    Heh, he said anal. Measure and Count tools

    Like the Vanishing Point's ruler tool, the measurement tool is designed to let you establish a scale for the image you are analyzing based on a single known measurement (slide width is x length) and then accurately measure everything else based on that proportion.

    A ratio of amount pixel to microns is entered for the image below. You can create a preset for these scales for use across multiple documents.

    And then you use the Ruler tool to measure the relevant distances and then record those values in the Measurement Log palette:

    Heh, he said log.

    As well as simple measurements, area selections and their contents (perimeter, gray value mean, etc) can be logged as well. I would guess that this would be good for things like tumor size and density measurement. When you have your measurements, you can then export the values to a tab-delimited text file for a spreadsheet.

    This would likely save a lot of manually entering values but it's hard for me to do this feature justice. To get a better understanding of this feature, you can check out Adobe's web tutorial.

    Yes, I was the guy in science class copying other people's homework. Which leads me to...

    Image stacks

    Another significant image analysis feature in CS3 is Image Stacks, which takes a number of different images and combines them to produce an image that can more clearly show a similarity or overall trend. But let the plagiarized documentation speak for me:

    An image stack combines a group of images with a similar frame of reference, but differences of quality or content across the set. Once combined in a stack, you can process the multiple images to produce a composite view that eliminates unwanted content or noise.

    You can use image stacks to enhance images in number of ways:

  • To reduce image noise and distortion in forensic, medical, or astrophotographic images.
  • To remove unwanted or accidental objects from a series of stationary photos or a series of video frames. For example, you want to remove a figure walking through an image, or remove a car passing in front of the main subject matter.
  • This would ostensibly help visually cut to the chase, eliminating any random Waldos creeping up in your image.

    While it's hard for me to see a non-scientific application of the Image Stacks feature, I can see the 2D measurements being used much like the ruler in Vanishing Point. You could quickly measure a logo's height, assign it a known height, do another measurement and then tell the guy on the phone that you're going to need two feet by 4349 feet of bright green sticker stock, stat.

    Animation and video layers

    While Adobe ImageReady let you open Quicktime or other movie formats for use with animated GIFs, true video support and exporting has now come to Photoshop CS3 Extended. Considering that for animated web buttons, it's often overkill to buy an Application like After Effects, Adobe has loosened the reigns to allow a certain level of feature overlap so that video can be imported, filtered, combined with other animated layers, and then exported to a variety of video or frame formats:

    The background video updates as you move through the Animation palette's timeline.

    Video layers are indicated by a little film reel icon in the Layers palette and they can be further embedded in Smart Objects for lossless scaling and Smart Filters. As you can tell from the timeline mode in the Animation palette above, it caches frames and works similarly to After Effects (ImageReady style frame by frame animation is toggled at the bottom right). But this clearly isn't a replacement for AE—you can only translate mask layers, you can't animate the contents; there's no audio; there's no changing filter values over time; no spline-based motion curve (it's purely linear); there isn't an AE-style 3D translation option for layers and no light layers.

    I can't complain that Adobe hasn't done a good job of replacing After Effects with Photoshop, but it's just to give you an idea of what kind of animation you'd be doing within it. Its main advantage over After Effects for video is that you can do retouching on a frame-by-frame basis so you have the immediate access to pixel data that you're used to with Photoshop but in an animated file. Also, to work more with drawn or frame-by-frame elements, there is an onion-skinning option to show previous and next layers as an overlay. This works well with the Clone Source palette covered earlier since and makes flipbook style animation very easy. When you have an animation that you're happy with, go to File/Export/Render Video...

    ... and you're greeted by a familiar style video export dialog.

    Adobe was smart about the creation of these video-aware documents, so there's no need to export a compressed video if you intend to bring it into After Effects CS3 or Premiere CS3—they can read the animated PSD file. If you want to export to an animated GIF, you use the familiar Save for Web function, instantly giving you those much-loved 300MB animated Myspace icons.

    The video layer execution is quite nice overall, and while it won't blow video people out of the water with its power, it does enough to make it useful for the intended audience of people who need to work with video occasionally for various export scenarios. Just be aware that you can't just copy QuickTime footage and paste it into Photoshop—you always need to have a referenced movie file (or image sequences) for Video Layers. This might have been to eliminate the creation of giant Photoshop documents with redundant frames eating hard drive space.

    But video layers are a little limited in one way: Flash integration. While it can export directly to .flv Flash video files, Photoshop doesn't recognize them to open or place in documents. Sometimes you just want to eyeball the video within a sliced site layout and all you have to work with is the final video (which is also much smaller), so being forced to use the uncompressed source QuickTime files is limiting here, since in a team environment the interface guy isn't likely to be the video editor. This forces you to have three versions of the file: one uncompressed, one for web and one proxy for the interface guy.

    Also, you can't export slices as movies, which is how many web movies are used (animated Flash backgrounds or placement in a larger table). You're forced to crop the PSD file to export size. But that's the worst of my complaints and even with the limitations relative to After Effects, video layers can produce sophisticated results when coupled with time-based cloning, hand drawn elements and Smart Filters. It's a more pixel-pusher friendly melding of ImageReady animation with a basic After Effects.

    Speed, stability, and benchmarking

    Overall, Photoshop CS3 is as stable or more so than it was in the past, in my experience. This is quite a feat considering the amount of legacy code that had to make it to Xcode for Intel Mac compatibility. I'd say in the last week, it may have crashed twice between my MacBook Pro or Quad Xeon at work. I was partly prepared for a crash every few days considering its being ported and fortunately, even during the public beta, we haven't had to sacrifice stability or speed to get Photoshop on Intel Macs. But the proof is in the PSBench.

    PSBench Advanced

    All machines set to 55 percent RAM, 1 history state. Times are in seconds.

      Photoshop CS2 (Power Mac G5) Photoshop CS3 (Power Mac G5) Photoshop CS3 (MacBook Pro, Mac OS X) Photoshop CS3 (MacBook Pro, Windows XP) Rotate 90 0.3 0.3 0.3 0.3 Rotate 9 1.3 1.4 1.1 1.2 Rotate 0.9 1.1 1.3 1.0 1.1 1px Gaussian blur 0.3 0.3 0.5 0.7 3.7px Gaussian blur 1.3 1.1 0.7 0.6 85px Gaussian blur 1.6 1.6 1.3 1.4 50%, 1px, 0 level unsharp mask 0.5 0.5 0.7 0.6 50%, 3.7px, 0 level unsharp mask 1.2 1.3 0.9 1.0 50%, 10px, 5 level unsharp mask 1.5 1.6 1.1 1.1 Despeckle 0.4 0.5 1.3 1.2 RGB to CMYK 1.8 1.8 2.2 2.2 Reduce 60% 0.4 0.4 0.5 0.7 Lens flare 2.7 2.9 3.4 3.1 Color halftone 9.6 10.7 6.6 8.1 NTSC color 2.0 2.8 2.2 2.2 Accented edges 9.2 9.3 7.4 12.0 Pointillize 20.2 8.7 6.6 7.8 Watercolor 20.8 21.3 18.3 25.6 Polar coordinates 1.5 1.7 2.6 3.2 Radial blur 19.6 20.1 10.7 10.1 Lighting effects 1.5 1.4 2.7 1.3 Total 98.8 91.0 72.1 83.5

    No surprises from the G5 results between CS2 and CS3, with the exception of the Pointillize feature, which must have been buggy in CS2 (9.0.2) since the time is so bad compared to all the other versions. The Despeckle is faster on the almost four-year-old, first-gen G5, probably due to some Altivec optimizations that couldn't make it into the Intel version. That's more than made up by the Radial Blur filter on the Intel MacBook Pro, which completes in half the time. 

    I wasn't prepared for the MacBook Pro to be faster on the Mac OS X side, considering that Photoshop has been on x86 Windows for a long time now and this is the first we're seeing of Photoshop on Intel Macs.

    I was also thinking that the Windows side would be a bit faster since brush performance is still a bit better in Windows on the same machine (this has always been the case). I checked all my background processes before starting and the Windows install is very fresh so I know it's a level test ground. Either way, it's nice to see that right from the start Photoshop on the Intel Macs is no slouch.


    Photoshop CS3 is a tricky one to rate since what it does, it does very well. Not all of the Extended features will appeal to everyone, but things like the Black and White adjustment, curves with histogram, layer auto-align and auto-blend, Camera RAW 4, Smart Filters and interactive art placement in Vanishing Point are all part of the CS3 Standard package and they are valuable on their own.

    And while it's clear that some things like video layers and scientific measurement target more specific users, I don't see 3D layers and measurement in perspective as niche things that would appeal to a very small audience. Stock 3D models are cheaply available online (I bought that skateboard model for $5) and the ease of use compared to a complex 3D program gives users a lot of freedom to create convincing mock-ups for all types of scenarios. For product pitches, this has a lot of appeal, and when combined with Smart Filters, it means less time spent creating final art from those mock-ups. If it can give you more tools while saving you time, then it's a good upgrade.

    Now, off I go to buy Intel versions of all my plug-ins...

    Adobe Photoshop CS3

    Adobe Photoshop CS3 Extended

  • New interface is cleaner and makes it easier to work on smaller screens
  • Expanded support for 32-bit HDR images
  • 3D layers are easy to use
  • Smart Filters round out the non-destructive Smart Object workflow
  • Very fast and stable on Intel Macs
  • Photomerge, auto-align and blending of layers are powerful and intelligent features
  • Solid backwards compatibility
  • More readily-accessible presets in adjustments
  • Cons
  • Odd Exposé behavior for full-screen documents
  • Photomerge isn't easy to work with in interactive mode
  • Need more control over 3D layer rendering styles and light control
  • Mapping images in Vanishing Point has flaws
  • Not all ImageReady features made it into Photoshop CS3

  • Adobe Photoshop CS3 Will Blow Your Mind | real questions and Pass4sure dumps

    Those of us familiar with the taste and feel of Photoshop should get ready for new flavors in the art of digital imaging. According to Adobe Systems, Photoshop Creative Suite 3 will be released into two different flavors at the end of this month. Adobe has highlighted the two editions of Photoshop CS3 and revealed that the Extended edition will expand the limits of digital imaging. Photoshop CS3 Extended will include all the features of Photoshop CS3 but also a breadth of advanced capabilities.

    "We never imagined that Photoshop would someday help make major motion pictures, let alone save lives," said John Loiacono, senior vice president of the Creative Solutions Business Unit at Adobe. "Whether it's a video producer texture editing the backdrop of a movie or a researcher counting hundreds of cancer cells, diverse industries are already relying on the professional standard in digital imaging."

    Users will be able to edit three dimensional and motion-based content with Photoshop CS3 Extended. Adobe informed that the extended edition will harness the Photoshop image-editing set of tools and paint engine and apply them to 3D and motion graphics. Both Photoshop CS3 and Photoshop CS3 Extended will be available come March 27.

    "Film and video specialists can perform 3-D model visualization and texture editing, paint and clone over multiple video frames. Animators can now render and incorporate rich 3-D content into their 2-D compositions. Graphic and web designers can create an animation from a series of images - such as time series data - and export it to a wide variety of formats, including QuickTime, MPEG-4 and Adobe Flash Video," Adobe explained in a press release.

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    ADOBE 9A0-054 Exam (Adobe Photoshop CS3 ACE) Detailed Information


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